Comic Con Astana Turns Five: How Kazakhstan Is Building a New Pop Culture Powerhouse + Video

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A Festival Growing Beyond Fandom

Comic Con Astana has reached a remarkable fifth anniversary, and its latest edition shows just how quickly Kazakhstan’s capital is becoming a major destination for pop culture, entertainment, cosplay and creative storytelling in Central Asia. What began as a fan-focused convention has evolved into a large-scale cultural event capable of attracting international actors, professional cosplayers, gamers, artists and thousands of passionate visitors.

Over four days, Astana became a meeting point for fans of movies, television, anime, manga, comics and video games. The festival filled two major venues with costumes, competitions, concerts, workshops, gaming tournaments and celebrity appearances, creating an atmosphere that went far beyond a traditional fan convention.

This year’s event was particularly significant because it combined global entertainment with something increasingly important for Kazakhstan’s creative economy: a platform for local creators to develop and showcase their own original intellectual property.

Among the biggest international attractions was Danish actor Nikolaj Coster-Waldau, internationally recognized for playing Jaime Lannister in Game of Thrones. He was joined by Peaky Blinders actor Paul Anderson and One Piece stars Iñaki Godoy and Taz Skylar, alongside international cosplayers, comic artists and digital creators.

Yet the celebrities were only one part of the story.

The most revealing aspect of Comic Con

Astana Becomes a City of Cosplay

For four days, the Alau Ice Palace was transformed into a spectacular parade of fantasy and imagination. Visitors encountered anime protagonists, mythical creatures, comic-book heroes, video-game characters and completely original creations almost everywhere they looked.

The visual transformation of the venue is one of Comic Con Astana’s greatest strengths. Instead of simply attending an exhibition, visitors effectively enter another world.

Some participants arrive wearing professionally constructed costumes that required months of preparation. Others arrive in homemade outfits assembled from inexpensive or recycled materials. What connects them is the same desire to turn fandom into something tangible.

For many young participants, cosplay is no longer simply dressing up as a favorite character. It has become a form of artistic expression involving costume design, makeup, photography, performance, prop construction and storytelling.

Six Months for One Archangel

Twenty-year-old Alina Shcherbakova demonstrated exactly how much effort can go into a single cosplay project.

She spent approximately six months creating an Archangel costume inspired by Biblical mythology. For a first-time competitor, simply reaching the stage represented a significant achievement.

Her attitude also captured the spirit of amateur cosplay at Comic Con Astana. Rather than obsessing over winning, she was excited simply to participate and hoped that her work might place among the top contestants.

That mentality matters because conventions become sustainable when newcomers feel welcome alongside experienced professionals.

A competition that only rewards established creators can quickly become inaccessible. By giving beginners their own space, Comic Con Astana creates a pipeline through which first-time participants can eventually become experienced performers, designers and creators.

Garnet Represents More Than a Costume

Another participant, Madina Sembayeva, chose Garnet from Steven Universe.

For Sembayeva, the character represents self-acceptance and self-love, making the cosplay personally meaningful rather than merely visual.

She created most of the costume herself after spending weeks searching second-hand stores for suitable materials.

Her story illustrates another important side of cosplay culture: resourcefulness.

A successful costume does not necessarily require an enormous budget. Creativity, patience and the ability to transform ordinary materials can sometimes be just as important as expensive equipment.

From Watching Competitors to Becoming One

Azamat Saparbek also represented the next generation of Comic Con participants.

He appeared as Jean Pierre Polnareff from JoJo’s Bizarre Adventure, making his first appearance as a contestant after attending the previous year’s event only as a spectator.

The transition from audience member to competitor is exactly the kind of cultural participation that conventions are designed to encourage.

Last year, he watched other contestants perform.

This year, he created his own costume and stepped onto the stage.

That small change reflects a much bigger phenomenon: Comic Con Astana is gradually creating a community in which fans do not simply consume entertainment but actively produce it.

A Record Cosplay Prize Raises the Stakes

The

The International Cosplay Contest at Barys Arena offered a record prize pool of 20 million tenge, equivalent to roughly $37,000, making it the largest prize pool in Comic Con Astana’s history.

The scale of the competition demonstrates how seriously the festival is beginning to treat cosplay as a professional creative discipline.

Only 180 contestants were selected for the international contest, despite applications arriving from more than 20 countries.

According to Comic Con Astana Executive Producer Natalya Abrashkina, the selection process was extremely rigorous.

That international participation is particularly important because it changes the perception of Astana from simply being a venue for a regional fan gathering into a potential international destination for cosplay professionals.

Why the International Contest Matters

A major prize pool can fundamentally change the economics of a creative competition.

Cosplay requires time, materials, travel expenses, photography, performance preparation and often specialized craftsmanship. When prizes become substantial, professional creators have greater incentives to travel internationally and invest heavily in their work.

This creates a potential cycle of growth.

More international contestants can attract more fans.

More fans can increase attendance.

Higher attendance can attract sponsors.

Sponsors can increase investment.

Greater investment can produce larger competitions and better production quality.

Comic Con Astana appears to be moving toward that cycle.

Kazakhstan’s Own Stories Are Emerging

Perhaps the most exciting development at the festival is not an international celebrity appearance at all.

It is the emergence of original Kazakh storytelling.

Comic Con Astana increasingly serves as a platform where local creators can introduce characters and fictional universes inspired by Kazakhstan’s cultural heritage.

One notable example is Tengrida, created by cosplayer Aruzhan Zhunusova.

The character was first introduced at Comic Con Astana the previous year. Since then, Tengrida has developed beyond a costume concept and into a broader fantasy universe.

That evolution is significant.

A costume can attract attention for a weekend. A recognizable original character can potentially become the foundation of an entire creative franchise.

Tengrida: Cyber Steppe Brings Culture and Technology Together

This

The project represents an intriguing intersection of several modern trends: artificial intelligence, animation, fantasy storytelling, local mythology and digital entertainment.

Instead of simply reproducing Western or Japanese pop culture, creators are beginning to ask a different question:

What happens when

That question could become increasingly important for the country’s creative industries.

The global entertainment market has demonstrated that audiences are willing to embrace stories from different cultures when those stories are presented with compelling characters, strong visuals and high-quality production.

From Fan Convention to Creative Laboratory

Comic Con

It is becoming a creative laboratory.

Fans arrive because they love Game of Thrones, anime, manga, superhero movies or video games.

But some of those fans eventually become costume designers.

Others become illustrators.

Others become filmmakers, animators, writers, photographers, game developers or digital artists.

A convention can provide the social infrastructure that allows those people to meet each other.

That may ultimately prove more valuable than any single celebrity appearance.

Nikolaj Coster-Waldau Creates a Major Crowd

International star power remained one of the

Nikolaj Coster-Waldau drew large crowds during his first visit to Kazakhstan.

The Danish actor became globally famous as Jaime Lannister in Game of Thrones, one of television’s most influential fantasy series.

His appearance offered fans an opportunity to meet an actor associated with one of the most recognizable franchises in modern television.

But his comments about Kazakhstan also gave the visit a more personal dimension.

A Traditional Kazakh Welcome

Coster-Waldau joked that one of his first memorable experiences in Kazakhstan involved a traditional Kazakh sauna.

He described the experience enthusiastically, suggesting that it had set an unusually high standard for future spa visits.

Humor aside, the story reveals something important about international celebrity events.

Fans may come to see a famous actor, but the celebrity also experiences the local culture.

The result can become a form of informal cultural diplomacy.

An actor who visits Astana, explores its landmarks, interacts with fans and experiences local traditions leaves with memories that extend beyond the convention itself.

Jaime Lannister Still Has a Powerful Legacy

Coster-Waldau also reflected on his role as Jaime Lannister.

Despite the enormous cultural impact of Game of Thrones, he said he had never imagined an alternative ending for his character.

That perspective is interesting because fan communities have spent years debating the show’s conclusion.

For many viewers, Jaime’s journey remains one of the series’ most discussed storylines.

For the actor who portrayed him, however, the experience is part of a larger career that continues after the show’s conclusion.

He also expressed appreciation for having been involved in a series that continues to attract viewers years after its finale.

From Westeros to New Projects

Coster-Waldau’s career has continued beyond Game of Thrones.

He is awaiting the release of the Netflix film The Last Mrs. Parrish, directed by Robert Zemeckis and featuring Jennifer Lopez.

His appearance in Astana therefore represented not only nostalgia for a globally famous television series but also an opportunity to connect with audiences about his next chapter.

That is another advantage for festivals such as Comic Con Astana: they can bring together nostalgia and new entertainment at the same time.

A Wish at the Baiterek Monument

During his visit, Coster-Waldau also visited

According to the actor, he made a wish there.

His wish was simple: that he would return to Kazakhstan.

It was a fitting moment for a festival whose entire identity is built around bringing international entertainment communities together.

For fans, a celebrity saying he wants to return can feel like a small but meaningful endorsement of the event and the city itself.

More International Stars Join the Celebration

Coster-Waldau was not the only major international guest.

Paul Anderson, known for Peaky Blinders, also joined the festival.

Meanwhile, Iñaki Godoy and Taz Skylar brought the popularity of Netflix’s One Piece to Astana.

Their participation demonstrates the

Instead of concentrating on one entertainment niche, Comic Con Astana is building a diverse ecosystem encompassing television, anime, manga, gaming, comics and online creativity.

Gaming Adds Another Layer

Gaming tournaments formed another major part of the festival.

For younger audiences especially, gaming can be just as culturally significant as movies or television.

Competitive gaming also creates a different type of participation.

Cosplay allows fans to become characters.

Gaming tournaments allow them to become competitors.

Workshops allow them to become creators.

Meet-and-greets allow them to connect directly with the people behind their favorite entertainment.

That combination makes the convention more interactive than a traditional entertainment exhibition.

Workshops Turn Fans Into Creators

Workshops and educational activities also played an important role throughout the four-day program.

These events can teach participants practical skills while encouraging them to experiment.

For a young visitor interested in animation, illustration, costume design or digital production, meeting established creators can provide inspiration that is difficult to obtain from watching content online alone.

This educational dimension could become increasingly valuable as Kazakhstan’s creative economy develops.

Music and Live Entertainment Keep the Festival Moving

Concerts and live performances added another layer to the event.

A modern pop culture convention needs to maintain energy across an entire day, and live entertainment provides a natural way to keep visitors engaged between competitions, panels and celebrity appearances.

It also expands the

Five Years of Rapid Growth

Five years is a relatively short period for an event to establish itself as one of the most important pop culture gatherings in a region.

Yet Comic Con Astana has clearly moved beyond its initial identity.

Its growth reflects the broader international expansion of fandom culture.

The internet has made entertainment global.

A television series released in the United States can become popular in Kazakhstan almost simultaneously.

Japanese anime can attract enormous audiences thousands of kilometers from Japan.

Video games can build communities that have little connection to national borders.

Comic Con Astana is giving those global communities a physical meeting place.

Why Astana Is Becoming Important

Astana offers an interesting setting for such an event.

The

Comic Con adds another dimension to that identity.

Instead of presenting Astana only as a political or business capital, events like this position the city as a destination for youth culture, entertainment and creativity.

That branding can have long-term value.

The Central Asian Opportunity

The

Central Asia has a population of hundreds of millions across multiple countries, yet global pop culture events have historically been concentrated in major markets in North America, Western Europe and East Asia.

A successful event in Astana could help establish the region as an emerging market for international entertainment conventions.

If Comic Con Astana continues to expand, it could potentially attract visitors from neighboring countries and create a regional entertainment circuit.

Local Creativity Could Become the Biggest Story

International celebrities generate headlines, but local intellectual property may ultimately determine whether Comic Con Astana becomes truly distinctive.

Anyone can invite a famous actor.

Not every convention can create an environment where new fictional universes emerge.

Projects such as Tengrida demonstrate how the festival can provide an incubator for original concepts rooted in Kazakh culture.

That is where the event could develop a competitive advantage.

AI Is Changing the Creative Equation

The use of AI assistance in Tengrida: Cyber Steppe also points toward a larger transformation.

Artificial intelligence is lowering certain barriers to animation, visual development and content production.

That does not eliminate the need for human creativity.

Instead, it can allow small teams to experiment with ideas that previously required much larger budgets.

For emerging creators in regions without Hollywood-scale production infrastructure, this could be particularly significant.

The Risk of Becoming Too Commercial

Rapid growth also creates challenges.

As Comic Con Astana becomes more popular, organizers will have to balance commercial interests with the authenticity that attracts fans.

Too much focus on celebrity appearances, sponsorships and merchandise could eventually make a convention feel like a corporate entertainment expo.

The strongest conventions generally maintain a strong relationship with their communities.

Comic Con

The Importance of Giving Local Creators a Stage

The most sustainable model may be one where international stars bring attention while local creators receive meaningful opportunities.

That creates a two-way exchange.

International guests bring global visibility.

Local artists bring cultural identity.

Fans provide the audience.

Sponsors provide financial support.

Creators generate new intellectual property.

If those elements reinforce each other, the festival can continue growing without losing its original purpose.

What Undercode Say:

A Convention Is Becoming an Industry Platform

Comic Con

Celebrity Guests Are Only the Beginning

Nikolaj Coster-Waldau, Paul Anderson, Iñaki Godoy and Taz Skylar naturally generate attention. Their presence can help put Astana on the international entertainment map.

But celebrity appearances are temporary.

The creators who emerge from the convention could have a much longer-lasting impact.

Cosplay Is Serious Creative Work

The stories of Alina Shcherbakova, Madina Sembayeva and Azamat Saparbek demonstrate that cosplay is not simply recreational dress-up.

It involves design, fabrication, performance, research and storytelling.

As competitions become more sophisticated, professional cosplay could increasingly resemble other creative industries.

The $37,000 Prize Pool Is a Signal

The approximately $37,000 international prize pool is particularly significant.

It tells professional creators that Comic Con Astana wants to compete internationally.

It also suggests that organizers recognize the economic value of high-level cosplay.

International Applications Show Global Interest

Applications from more than 20 countries indicate that the festival’s reputation is extending beyond Kazakhstan.

The selection of only 180 contestants creates exclusivity and raises the competitive profile of the event.

If international participation continues increasing, Astana could become an important stop for professional cosplayers.

Tengrida Could Be More Important Than Any Celebrity

The Tengrida project deserves particular attention.

An original character inspired by Kazakh cultural heritage has the potential to become something larger than a convention costume.

If developed carefully, it could expand into animation, comics, games, merchandise or other forms of entertainment.

Kazakhstan Has a Storytelling Opportunity

Global audiences are increasingly interested in stories that come from outside traditional entertainment centers.

Korean, Japanese, Indian and other international entertainment industries have demonstrated that culturally specific stories can become global phenomena.

Kazakhstan has an opportunity to pursue a similar path.

The Great Steppe Is Rich Source Material

The history, mythology and cultural heritage associated with the Great Steppe offer enormous creative possibilities.

Modern fantasy does not have to rely exclusively on European medieval mythology or Japanese folklore.

Kazakh creators can develop their own worlds, symbols, heroes and mythologies.

AI Could Accelerate That Process

The AI-assisted production of Tengrida: Cyber Steppe is particularly interesting because it shows how emerging technologies can help smaller creative teams.

AI can potentially reduce production barriers while allowing artists to focus more heavily on direction, storytelling and creative decisions.

However, human authorship and quality control remain essential.

Fan Culture Is Becoming Creator Culture

The most important transformation at Comic Con Astana may be the movement from consumption to creation.

Fans are no longer satisfied with watching their favorite characters.

They want to become them.

They want to build costumes.

They want to write stories.

They want to make animations.

They want to create games.

That shift creates an entirely different economic opportunity.

The Internet Made the Community Global

A teenager in Kazakhstan can discover the same anime, movie or video game as someone in Tokyo, Los Angeles or London.

Comic Con Astana gives that digital community a physical home.

That is increasingly valuable in an era when so much entertainment is consumed alone through screens.

Physical Events Still Matter

Streaming and social media have not eliminated the need for physical fan communities.

In fact, they may have increased it.

People who spend years participating in online fandoms often want opportunities to meet people who share the same interests.

Comic Con provides that physical connection.

Astana Could Become a Regional Hub

If the festival continues growing, Astana could become a Central Asian hub for pop culture conventions.

Visitors from neighboring countries could travel to the city for international competitions, celebrity appearances and creator showcases.

That would expand the economic impact beyond ticket sales.

Tourism Could Benefit

Large entertainment conventions can generate spending on hotels, restaurants, transportation and local attractions.

International guests may also discover Kazakhstan through the festival.

Coster-Waldau’s visit, for example, gave him the opportunity to experience the city and its culture beyond the convention venue.

Cultural Diplomacy Is Another Hidden Benefit

Events like Comic Con can create cultural connections without feeling like formal diplomacy.

An actor, artist or cosplayer arrives as a guest and leaves with personal memories.

Fans meet international creators.

International creators discover local traditions.

Local artists exchange ideas with foreign professionals.

Those connections can continue long after the event ends.

Local Intellectual Property Is the Real Long-Term Prize

The ultimate measure of Comic Con

It may be whether the event helps create internationally recognizable Kazakh characters and stories.

If visitors eventually come to Astana because they want to experience a franchise created there, the convention will have achieved something much larger.

The Next Five Years Could Be Crucial

The first five years established Comic Con Astana.

The next five could determine its international position.

Organizers now have an opportunity to transform the festival from a successful regional convention into a globally recognized creative platform.

Bigger Does Not Always Mean Better

Growth must be managed carefully.

A larger venue, more celebrities and more sponsors can increase visibility, but none of those things automatically create a stronger community.

The organizers will need to preserve the fan-driven identity that helped the festival grow in the first place.

Competition Will Increase

As entertainment conventions expand globally, Comic Con Astana will compete with established events in Europe, Asia and the Middle East.

Its strongest advantage is therefore not simply size.

Its advantage could be identity.

Kazakhstan’s Identity Can Become Its Brand

A convention that looks exactly like every other international pop culture event may struggle to stand out.

A convention that combines global fandom with Kazakh mythology, Central Asian creativity and local storytelling has something unique to offer.

That distinction could become one of Comic Con Astana’s greatest assets.

The Tengrida Model Is Worth Watching

Tengrida demonstrates how a convention appearance can become the beginning of a larger creative universe.

If more creators follow that path, Comic Con Astana could become a place where franchises are discovered before they become commercially successful.

That would give the festival a role similar to a creative incubator.

Young Creators Are the Future

The youngest cosplay participants may eventually become the directors, animators, game designers and writers of Kazakhstan’s next creative generation.

Giving them a platform today could have consequences for the country’s entertainment industry years from now.

Gaming Could Expand Further

Gaming tournaments are another potential growth area.

Kazakhstan has a digitally connected younger population, and competitive gaming can attract audiences who may not traditionally attend comic conventions.

Integrating gaming, cosplay and digital creation makes the festival more relevant to modern youth culture.

Animation Could Become a Major Opportunity

The rise of AI-assisted production, independent animation tools and digital distribution means creators no longer necessarily need massive studios to begin developing ideas.

A small team can now produce a concept, test it with an audience and potentially build a following online.

Comic Con Astana could become the place where those projects meet their first fans.

The Global Audience Is Already There

The biggest advantage is that local creators do not have to rely exclusively on local audiences.

Social media and streaming platforms can expose Kazakh characters and stories to viewers around the world.

The challenge is making those stories compelling enough to cross cultural boundaries.

Authenticity Could Be the Competitive Advantage

Global audiences can find thousands of generic fantasy characters.

What they cannot find everywhere is a compelling fantasy universe built around the mythology and cultural imagination of Kazakhstan.

Authenticity therefore has commercial value.

The Festival Has Momentum

Five years of growth provides Comic Con Astana with something many new conventions struggle to obtain: momentum.

The challenge now is converting that momentum into sustainable infrastructure for creators.

The Next Step Is Professionalization

More professional production facilities, animation studios, game-development opportunities, creator grants and international partnerships could help turn fan creativity into commercial careers.

Comic Con can become one piece of that larger ecosystem.

International Partnerships Could Multiply Its Reach

Partnerships with studios, streaming platforms, gaming companies and international conventions could bring additional expertise and investment to Kazakhstan.

At the same time, those partnerships should create opportunities for local creators rather than simply importing foreign entertainment.

Astana Is Building a New Cultural Identity

Events such as Comic Con Astana contribute to a broader transformation in how Astana presents itself.

The city is not only a political capital.

It is increasingly positioning itself as a place for technology, architecture, entertainment, youth culture and creative experimentation.

The Fifth Anniversary Feels Like a Beginning

Five years sounds like a milestone.

In this case, however, it may be better understood as a launch point.

Comic Con Astana has demonstrated that there is a large audience for global pop culture in Kazakhstan.

Now the bigger question is what Kazakhstan will create for that audience.

The Biggest Story May Still Be Unwritten

International stars can make headlines.

Cosplay competitions can create spectacular photographs.

Gaming tournaments can attract crowds.

But original characters such as Tengrida could eventually tell the deeper story of Comic Con Astana.

The festival may have started by celebrating the world’s entertainment culture.

Its next chapter could be about helping Kazakhstan contribute to it.

Deep Analysis

Command 1: Follow the Money

The growing prize pool, international participation and expanding event infrastructure indicate that pop culture is becoming a more commercially meaningful sector in Kazakhstan.

Command 2: Track International Attendance

Future editions should be measured not only by total visitors but also by the number of international participants, creators and tourists.

Command 3: Watch Original Franchises

The development of Tengrida and similar projects should be monitored because original intellectual property is potentially more valuable than temporary convention attractions.

Command 4: Measure Creator Success

A meaningful indicator of the

Command 5: Monitor AI Production

AI-assisted animation could significantly reduce entry barriers for independent creators, but quality, originality and ethical production practices will determine whether these projects gain lasting credibility.

Command 6: Compare Regional Growth

Comic Con Astana should be compared with other major conventions across Europe, Asia and the Middle East to determine whether it is becoming internationally competitive.

Command 7: Examine Tourism Effects

Hotels, airlines, restaurants and local attractions could benefit from increased convention traffic, making the event economically relevant beyond the entertainment industry.

Command 8: Protect Community Trust

Organizers should avoid allowing commercialization to overwhelm the fan culture that made the event successful.

Command 9: Expand Educational Programming

Workshops covering animation, costume design, filmmaking, illustration, game development and digital storytelling could turn the convention into a stronger talent-development platform.

Command 10: Build International Bridges

International guests should ideally become part of long-term collaborations rather than appearing only for brief promotional visits.

Command 11: Develop Local Franchises

Kazakhstan has an opportunity to transform cultural heritage into modern entertainment franchises without losing authenticity.

Command 12: Think Beyond Cosplay

Cosplay is a powerful entry point, but the larger creative ecosystem should include games, animation, comics, music, film, publishing and digital media.

Command 13: Invest in Young Creators

Young participants should have opportunities to progress from amateur competitions to professional showcases, mentorship programs and commercial projects.

Command 14: Turn Fans Into Producers

The strongest long-term strategy is to create an environment where today’s fans can become tomorrow’s creators.

Command 15: Make Astana the Destination

The ultimate objective should be to make international fans think of Astana not merely as the location of a convention, but as one of the world’s emerging destinations for pop culture and creative innovation.

✅ International Scale Is Supported

The article reports applications from more than 20 countries and an international cosplay competition limited to 180 selected contestants, supporting the claim that Comic Con Astana has developed a substantial international dimension.

✅ Record Prize Pool Is Supported

The reported 20 million tenge prize pool is approximately $37,000, depending on the exchange rate used, and is described as the largest in the festival’s history.

⚠️ Growth Claims Need Context

Calling Comic Con Astana Central

Prediction

(+1) Comic Con Astana Is Likely to Keep Expanding

The combination of international celebrities, growing prize money, overseas applications and local original projects suggests that Comic Con Astana has strong momentum heading into its next phase.

(+1) International Cosplay Participation Could Rise

If the festival maintains substantial prize money and improves its international reputation, more professional cosplayers are likely to compete for places in future editions.

(+1) Kazakh Pop Culture Could Become More Visible

Projects inspired by Kazakh mythology and the history of the Great Steppe could increasingly appear in animation, comics, games and digital entertainment.

(+1) AI Could Accelerate Independent Production

AI-assisted creative tools are likely to make it easier for small Kazakh teams to experiment with animation and visual storytelling, potentially producing more projects similar to Tengrida: Cyber Steppe.

(+1) Astana Could Become a Regional Convention Hub

If international attendance continues growing, the city has the potential to establish itself as one of Central Asia’s most recognizable destinations for pop culture tourism.

(-1) Commercialization Could Become a Risk

Rapid expansion could weaken the

(+1) The Next Five Years Could Be More Important Than the First Five

Comic Con Astana has already demonstrated that an audience exists. The next challenge is turning that audience into a sustainable creative ecosystem capable of producing stories, characters and entertainment that travel far beyond Kazakhstan.

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