The Witcher 3 Is Bringing Back Gwent, and Geralt’s Next Adventure May Be Impossible to Resist + Video

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Featured ImageA Decade Later, The Witcher 3 Still Has One More Hand to Play

Few modern RPGs have managed to remain as culturally relevant as The Witcher 3: Wild Hunt. Released in 2015, CD Projekt Red’s massive fantasy adventure became famous for its unforgettable characters, morally complicated quests, enormous open world, and Doug Cockle’s instantly recognizable performance as Geralt of Rivia.

Yet beneath the monster contracts, political conflicts, romance, treasure hunts, and sprawling storylines was another obsession that quietly consumed countless players: Gwent.

For many Witcher fans, Gwent was never simply a minigame. It became an entire second adventure inside the adventure. Players would interrupt quests to challenge merchants, hunt down stronger cards, build specialized decks, and spend far too long trying to defeat an opponent who seemed to have exactly the right card at the worst possible moment.

Now, more than a decade after The Witcher 3 originally arrived, CD Projekt Red appears ready to give those players another reason to sit down at the table.

Gwent Is Officially Returning

CD Projekt Red has confirmed that its upcoming Songs of the Past expansion for The Witcher 3 will include more Gwent.

The confirmation came through CD Projekt Red community and social media manager Marcin Łukaszewski, who responded to a fan asking whether the surprise expansion would contain additional Gwent content.

His response was short and devastatingly effective for Witcher fans:

“Confirmed!”

That single word was enough to ignite excitement across the community.

For fans who spent dozens of hours collecting cards during Geralt’s original journey, the announcement represents more than an additional side activity. It suggests that CD Projekt Red understands one of the less obvious reasons The Witcher 3 remained so addictive for so long.

Why Gwent Became So Addictive

Gwent worked because it was simple enough to understand but deep enough to keep players experimenting.

The basic structure revolves around a best-of-three series. Players deploy units, special cards, spells, abilities, and strategic tricks while attempting to accumulate more strength than their opponent.

But raw power is only part of the equation.

Knowing when to play a powerful card can be just as important as having it. Sometimes the smartest move is deliberately losing a round to preserve valuable cards for the next one. Other times, a player can force an opponent to waste their strongest resources before delivering the final blow.

That mixture of deck construction, probability, bluffing, resource management, and timing gave Gwent an unusual level of depth for an RPG side activity.

The Game Inside the Game

The brilliance of Gwent was that it never felt completely detached from The Witcher universe.

Geralt

The cards themselves were also tied to the characters, factions, creatures, and political conflicts players encountered throughout the adventure.

That made collecting cards feel like another form of exploration.

From Witcher Minigame to Standalone Game

Gwent’s success inside The Witcher 3 eventually convinced CD Projekt Red that the card game could survive independently.

The standalone version arrived in 2017, transforming the basic concept into a dedicated competitive experience.

The decision made sense. Players had already demonstrated that they weren’t playing Gwent simply because it happened to exist inside Geralt’s adventure.

They actually enjoyed Gwent.

The game subsequently developed its own identity, community, competitive scene, and mechanics while remaining connected to The Witcher’s broader universe.

A Tabletop Life Beyond the Screen

Gwent’s influence eventually moved beyond video games as well.

A real-life tabletop version arrived in 2025, giving fans another way to experience the card game away from their screens.

That evolution is significant because relatively few fictional minigames successfully become recognizable games in their own right.

Gwent did.

What started as something players encountered while wandering through The Witcher 3 ultimately became one of the franchise’s most recognizable secondary identities.

Songs of the Past Is More Than a Gwent Update

While Gwent is obviously the headline grabbing announcement for card-game fans, Songs of the Past is expected to be considerably larger than a collection of new cards.

CD Projekt Red has described the project as a full-fledged story add-on for The Witcher 3.

Earlier hints have also indicated that the expansion will function as a prologue, making its narrative purpose particularly interesting.

That means players

Geralt still has monsters to hunt, mysteries to investigate, and another story to survive.

A New Chapter After Blood and Wine

The timing of Songs of the Past makes the expansion especially remarkable.

The Witcher

By the time Songs of the Past arrives in 2027, more than a decade will have passed since Geralt’s last major expansion adventure.

That is an enormous gap for any game.

For most titles, ten years would be enough time for the entire community to move on. The Witcher 3 has somehow avoided that fate.

Its reputation has continued to grow, new players continue to discover it, and its characters remain central to conversations about modern RPG storytelling.

Why the Return Feels So Different

A new Gwent expansion in 2017 would have been exciting.

A new Gwent expansion in 2027 feels almost nostalgic.

Players who originally discovered The Witcher 3 as teenagers may now be adults with careers, families, and completely different lives. Yet the moment someone sees that familiar card table again, the memory of Geralt sitting down for another match can return instantly.

That emotional connection is one of the strongest assets CD Projekt Red has.

The studio

It is reopening a door to a world many players thought they had already left behind.

The Witcher 3 Still Has an Audience

The continued interest in Songs of the Past also demonstrates something important about The Witcher 3.

The game

It became a reference point.

Modern RPGs are still compared against its quest design, world-building, character writing, environmental storytelling, and ability to make seemingly insignificant side quests feel meaningful.

That makes a new expansion potentially more than fan service.

It could become another opportunity for CD Projekt Red to demonstrate why The Witcher 3 became such a landmark title in the first place.

The Community Reaction Says Everything

The response to the Gwent confirmation was immediate and enthusiastic.

Fans who had been hoping for more cards quickly celebrated the news, with social media reactions ranging from simple excitement to jokes about Geralt ignoring urgent story events because he has another Gwent match to play.

That joke is particularly appropriate.

One of The Witcher

Now, it seems Geralt may once again have an excellent reason to ignore whatever emergency is waiting for him.

The Perfect Side Activity for Geralt

Gwent works especially well because it fits

He’s not necessarily a traditional hero looking for glory.

He’s a professional monster hunter navigating a world full of people who constantly want something from him.

A quiet card game provides an interesting contrast.

Instead of fighting a griffin or investigating a murder, Geralt can sit down, study his opponent’s strategy, and attempt to destroy them with a carefully constructed deck.

That contrast helped make Gwent memorable.

The Expansion Has a Heavy Legacy to Carry

There is also a danger here.

The Witcher 3 has achieved legendary status, which means expectations for Songs of the Past are going to be enormous.

Players

They’re expecting something capable of living up to a game that has spent more than a decade becoming one of the industry’s most beloved RPGs.

That creates a difficult challenge for CD Projekt Red.

Nostalgia can generate excitement, but nostalgia alone cannot create great content.

More Gwent Must Actually Matter

Adding Gwent cards simply because fans asked for them would be easy.

Making those cards meaningful is harder.

The new Gwent content will need to feel integrated into the world, provide interesting strategic possibilities, and avoid becoming a superficial callback.

The best outcome would be content that makes players feel like CD Projekt Red didn’t simply remember Gwent existed.

It remembered why players loved it.

Gamescom 2026 Could Reveal the Bigger Picture

Fans apparently

CD Projekt Red has planned to reveal additional details about Songs of the Past during Gamescom 2026 Opening Night Live.

That presentation could answer several important questions.

How large is the expansion?

Where does it fit within

Who returns?

What exactly does “prologue” mean in this context?

And, perhaps most importantly for Gwent fans, how extensive is the new card content?

The Witcher 4 Is Waiting in the Distance

The return of The Witcher 3 is also happening while CD Projekt Red prepares for the next major chapter of the franchise.

The studio has confirmed that The Witcher 4 remains on track for a 2028 release window.

That creates an interesting period for the franchise.

The company is simultaneously looking backward and forward.

Songs of the Past allows players to return to Geralt’s era, while The Witcher 4 represents the future of the series.

That transition could make Songs of the Past feel like a bridge between two generations of Witcher storytelling.

Deep Analysis: Why Gwent Could Be More Important Than It Looks

The Psychology Behind Gwent

Gwent succeeds because it creates a powerful reward loop.

Players collect cards.

Collected cards create stronger decks.

Stronger decks unlock tougher opponents.

Tougher opponents create new strategic challenges.

Those challenges encourage players to collect even more cards.

It is a remarkably effective gameplay cycle.

Resource Management Creates Tension

Unlike many RPG minigames, Gwent forces players to think beyond the current turn.

Every card has an opportunity cost.

Playing a powerful card now might secure the round, but it can also leave the player vulnerable later.

That makes apparently simple decisions surprisingly meaningful.

Losing Can Be the Correct Move

One of Gwent’s most elegant concepts is that losing a round isn’t necessarily losing the match.

A player can intentionally surrender a round to force the opponent to spend more cards.

This creates psychological warfare.

The player

The better question becomes:

“What does my opponent think I am trying to do?”

Deck Building Adds Long-Term Strategy

The experience

Players make strategic decisions before the match even starts.

Faction selection, card composition, special abilities, and deck balance can dramatically influence the outcome.

That transforms Gwent from a simple minigame into a lightweight collectible strategy system.

Gwent Strengthened Exploration

The card game also gave players another reason to explore the world.

A new merchant

They could potentially have a card worth obtaining.

A new quest

It could unlock a unique opponent or reward.

This meant Gwent subtly pushed players deeper into The Witcher 3’s enormous world.

It Made NPCs More Interesting

Even minor characters could become memorable because of Gwent.

A blacksmith, innkeeper, merchant, or traveling player suddenly had another dimension.

You

You were competing with them.

That small design decision made the world feel more interactive.

Gwent Encouraged Completionism

The desire to collect every card could easily turn into a secondary completionist campaign.

Players began tracking missing cards, searching for merchants, completing quests, and revisiting locations.

The Witcher 3 effectively contained another game for players who wanted to pursue it.

Nostalgia Is Now a Major Asset

Songs of the Past arrives at a moment when nostalgia can work extremely well.

Players who remember the original Gwent can immediately understand what the announcement means.

The card table itself becomes a symbol.

It represents a period when The Witcher 3 dominated conversations about RPGs.

But Nostalgia Can Also Become a Trap

CD Projekt Red needs to be careful not to rely entirely on nostalgia.

Simply repeating the past

The new content needs to respect what worked while still introducing enough novelty to justify its existence.

The Ten-Year Gap Raises Expectations

A decade creates enormous expectations.

Players have spent years discussing what they loved about The Witcher 3.

They have also spent years imagining what another adventure could look like.

That means Songs of the Past enters an environment where every design decision will be analyzed.

The Expansion Has to Respect Geralt

Geralt’s character arc is another important consideration.

The original game and Blood and Wine provided a powerful sense of closure.

A new story needs to avoid undermining that conclusion.

The safest approach may be to explore an earlier period or previously unseen chapter rather than artificially reopening a finished ending.

The Prologue Description Is Intriguing

Calling the expansion a prologue creates even more questions.

A prologue could establish characters, events, locations, or conflicts connected to the wider future of the franchise.

If used intelligently, Songs of the Past could provide additional context without rewriting Geralt’s established ending.

Gwent Could Become Narrative World-Building

The new Gwent content could also tell stories.

Cards can represent characters.

Abilities can represent factions.

Artwork can reveal locations.

Descriptions can contain lore.

CD Projekt Red therefore has an opportunity to use Gwent as another storytelling tool rather than treating it as a disconnected minigame.

The Best Gwent Content Will Feel Organic

The ideal implementation would allow players to discover new cards naturally.

A quest could introduce a new character.

That character could become a Gwent opponent.

Defeating them could unlock a card.

The card could then provide a new strategic possibility.

That creates a complete gameplay loop connecting story, exploration, and competition.

Gwent Also Gives Players Control Over Pace

Large RPG stories can become exhausting.

Gwent provides a slower alternative.

Players can sit down, think, experiment, and take a break from combat.

That pacing variation is valuable in enormous games.

It Creates Memorable Small Moments

Not every great Witcher memory comes from a major boss fight.

Sometimes it is a ridiculous conversation in an inn.

Sometimes it is finding an unexpected treasure.

Sometimes it is finally beating an opponent who destroyed your deck five times.

Those small victories help make the world feel personal.

The Card Game Could Help the Expansion Feel Larger

Even if Songs of the Past

Players can replay matches.

Experiment with decks.

Challenge different opponents.

And revisit the system after finishing the story.

That provides longevity beyond the main narrative.

The Witcher

One reason the original game remains influential is that its systems frequently reinforce one another.

Exploration supports quests.

Quests support characters.

Characters support world-building.

World-building supports immersion.

Gwent fits into that philosophy surprisingly well.

CD Projekt Red Has an Opportunity

The studio could use Songs of the Past to demonstrate that older games can receive meaningful expansions without simply becoming remasters with extra missions.

A carefully designed expansion can revive a classic while giving veteran players something genuinely new.

The Biggest Question Is Quality

The most important question

We now know it does.

The real question is whether the new material will be good enough to make veteran players willingly spend another evening saying:

“Just one more match.”

That is the standard CD Projekt Red needs to meet.

Gwent’s Legacy Is Bigger Than a Minigame

Ultimately, Gwent became part of The Witcher

Mention Geralt, and many players immediately think of swords, monsters, potions, and the wolf medallion.

But ask long-time fans about their favorite distractions and Gwent will inevitably appear.

That is an impressive legacy for something that was technically optional.

What Undercode Say:

The Real Story Is Nostalgia

The return of Gwent is emotionally powerful because it reconnects players with one of The Witcher 3’s most recognizable experiences.

CD Projekt Red Understands Its Audience

The confirmation suggests the studio is paying attention to what fans actually remember and value about the original game.

Gwent Was Never “Just” a Minigame

Its mechanics were strong enough to become a standalone product, proving that the system had genuine appeal beyond the main RPG.

Songs of the Past Has a Difficult Mission

The expansion must satisfy longtime fans while remaining meaningful as a new piece of Witcher content.

The Timing Is Fascinating

With The Witcher 4 approaching, CD Projekt Red is effectively allowing players to revisit Geralt before the franchise moves deeper into its next era.

The Ten-Year Gap Changes Everything

A new expansion arriving more than ten years after the original game’s final major expansion carries enormous emotional weight.

Gwent Can Increase Replayability

Unlike a purely linear quest, card-game content can encourage players to return repeatedly.

The Cards Could Carry Lore

If CD Projekt Red uses card descriptions and artwork intelligently, Gwent can become another storytelling mechanism.

The New Cards Need Personality

The best cards should feel connected to the Witcher universe rather than existing simply to increase the card count.

The Expansion Should Avoid Excessive Fan Service

References to the past can be powerful, but Songs of the Past still needs its own identity.

Geralt’s Story Needs Careful Handling

Because Blood and Wine provided a satisfying conclusion, the new adventure must respect what came before it.

The Prologue Angle Could Solve That Problem

A story positioned as a prologue could explore Geralt’s world without unnecessarily damaging his established ending.

Gwent Could Become a Narrative Bridge

New cards and opponents could introduce players to characters or factions relevant to the expansion.

The World Still Has Room for Stories

The Witcher universe is large enough that previously unexplored adventures can exist without contradicting the core trilogy.

Gamescom Will Be Important

The upcoming presentation should provide much-needed context about the expansion’s scope and story.

Fans Want More Than a Cameo

A few nostalgic references

Players want meaningful content.

Quality Will Matter More Than Quantity

Ten excellent cards could potentially be more valuable than dozens of forgettable ones.

Strategy Must Remain Important

Gwent works because decisions matter.

The new content should preserve that philosophy.

The Expansion Could Become a Celebration

If handled properly, Songs of the Past could feel like a celebration of The Witcher 3 rather than a simple commercial extension.

The Franchise Is Entering a Transition

The Witcher 4 represents the future.

Songs of the Past represents another opportunity to revisit the past.

That Contrast Is Powerful

Few franchises get the opportunity to launch new adventures while simultaneously preparing their next major generation.

Gwent Gives the Expansion a Distinctive Hook

Story content may attract RPG fans, but Gwent gives longtime players another reason to pay attention.

The Community Response Is Encouraging

The immediate enthusiasm surrounding the confirmation demonstrates how deeply the card game remains embedded in the game’s identity.

Gwent Is a Cultural Meme Now

The joke about Geralt ignoring urgent quests to play cards has become part of Witcher culture.

That Humor Can Strengthen the Expansion

CD Projekt Red could lean into the absurdity without undermining the serious narrative.

The Side Activity Could Become a Major Memory

Players may ultimately remember particular Gwent matches as vividly as major story missions.

Small Systems Can Define Huge Games

Gwent is a perfect example of how an optional mechanic can become one of a game’s most recognizable features.

The Witcher 3 Still Has Extraordinary Cultural Power

The fact that a decade-old RPG can generate this much excitement around new content is unusual.

The Expansion Has a Unique Advantage

CD Projekt Red

Millions already know.

The Challenge Is Meeting Expectations

The studio now has to turn familiarity into something fresh.

Gwent Is the Emotional Shortcut

The moment fans see the card table again, they know exactly what kind of experience is returning.

The Best Version of Songs of the Past Will Balance Old and New

It should feel unmistakably like The Witcher 3 without becoming trapped in 2015.

The Expansion Could Reignite Interest in the Original Game

New players may return to The Witcher 3 simply because they want to experience the expanded version of Geralt’s journey.

That Could Benefit The Entire Franchise

A renewed interest in The Witcher 3 naturally increases attention toward The Witcher 4.

Gwent Could Become a Marketing Asset

The card game is recognizable enough to attract fans who might otherwise overlook another expansion.

But Marketing Cannot Replace Substance

The content itself has to justify the excitement.

CD Projekt Red Has Learned From Its Past

The

Blood and Wine Set a High Bar

That previous expansion remains one of the strongest examples of post-launch RPG content.

Songs of the Past Will Be Compared Against It

That comparison is unavoidable.

The Expansion

It simply needs to tell a worthwhile story and make players feel that returning to Geralt was worth it.

The Gwent Confirmation Is a Good Start

For fans, this is exactly the kind of small announcement that can generate enormous excitement.

The Real Test Begins With the Full Reveal

Once Gamescom reveals the

For Now, One Thing Is Certain

Geralt

And apparently, neither are we.

Deep Analysis: Gwent Strategy, Systems, and What Developers Can Learn

Understanding the Core Loop

Gwent demonstrates how a relatively compact system can generate hundreds of hours of engagement when its progression loop is properly designed.

Testing a Gwent Deck

Players can conceptually test a deck by checking its faction identity, unit balance, special-card distribution, and ability to recover after losing a round.

A Simple Strategy Checklist

Deck Strategy:

1. Define your faction.

2. Identify your primary win condition.

3. Avoid unnecessary low-impact cards.

  1. Maintain a balance between units and special abilities.

5. Preserve high-value cards for later rounds.

6. Track the

  1. Do not confuse winning one round with winning the match.

Thinking Like a Gwent Player

The most important skill

It is maximizing value per card.

A card that forces an opponent to spend two cards may be more valuable than a stronger card that produces only a small immediate advantage.

Resource Tracking

A player should constantly ask:

My cards remaining: X

Opponent cards remaining: Y

Rounds remaining: Z

Current strength: A

Opponent strength: B

The exact numbers change constantly, but the principle remains the same.

Information is a resource.

Reading the Opponent

Gwent rewards players who recognize patterns.

If an opponent aggressively spends powerful cards early, they may be attempting to secure the first round.

If they repeatedly pass or conserve resources, they may be preparing for a late-round attack.

That creates a psychological layer rarely found in traditional RPG minigames.

Why This Design Still Works

Gwent combines several proven game-design principles:

Collection

Deck Building

Competition

Learning

Improvement

New Collection

That loop explains why the system can remain compelling long after the main story is complete.

Technical Perspective for Developers

Developers designing a similar system should focus on measurable card value rather than simply increasing numerical power.

A conceptual balancing model might look like:

Card Value =

Base Power

+ Ability Value

+ Synergy Value

+ Flexibility

– Activation Cost

– Counterplay Risk

The purpose

It is to force designers to consider why a card is powerful.

Avoiding Power Creep

New cards should not simply make older cards irrelevant.

A healthier approach is to create new strategies rather than universally stronger options.

Bad Expansion:

New Card > Old Card

Better Expansion:

New Strategy ≠ Old Strategy

That distinction can preserve an existing

The Witcher Universe Provides an Advantage

CD Projekt Red has thousands of existing characters, monsters, factions, and stories that can inspire new cards.

That gives the studio enormous creative flexibility.

The challenge is selecting material that feels meaningful rather than arbitrary.

✅ Gwent Returning in Songs of the Past

The article states that CD Projekt Red community and social media manager Marcin Łukaszewski confirmed that additional Gwent content is coming to the expansion. This is the central confirmed claim.

✅ Songs of the Past Is Planned for 2027

The supplied article identifies 2027 as the expected launch period for the expansion. That places the project more than a decade after The Witcher 3’s previous major expansion.

✅ Blood and Wine Released in 2016

Blood and Wine was released in 2016 and served as the major follow-up expansion to The Witcher 3. The long gap is therefore a significant part of the story.

✅ Gwent Became a Standalone Game

Gwent began as a minigame in The Witcher 3 before being developed into a standalone title. Its evolution demonstrates that the card game became a franchise element in its own right.

⚠️ The Exact Scope of New Gwent Content Remains Unknown

While the return of Gwent has been confirmed, the supplied information does not establish exactly how many new cards, opponents, mechanics, or quests will be included. Fans should wait for the full reveal before assuming a specific scale.

Prediction

(+1) Gwent Could Become One of the Expansion’s Biggest Attractions

The emotional connection players have with the card game makes it highly likely that Gwent will generate substantial discussion when Songs of the Past launches.

(+1) Songs of the Past Could Reignite Interest in The Witcher 3

A major new story expansion more than a decade after release could bring veterans back while encouraging new players to discover the original game.

(+1) CD Projekt Red May Use Gwent for Additional World-Building

New cards could introduce characters, factions, locations, and lore connected to the expansion, allowing the minigame to support the main story.

(+1) The Expansion Could Strengthen the Bridge Toward The Witcher 4

A successful return to Geralt’s era could generate renewed enthusiasm for the wider franchise before The Witcher 4 arrives.

(-1) Expectations Could Become the Expansion’s Biggest Problem

The Witcher 3’s reputation is enormous, and Blood and Wine established an exceptionally high standard. If Songs of the Past feels too small or overly dependent on nostalgia, some fans may view it as underwhelming.

(+1) The Safest Prediction Is Simple

When Songs of the Past finally arrives, thousands of players will probably enter the expansion with one mission that has absolutely nothing to do with the main story:

Find the new Gwent cards.

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