From Mistborn to Roshar: The Cosmere Is Becoming One of Fantasy’s Biggest Tabletop Universes + Video

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Featured ImageA Universe That Refuses to Stay on the Page

Brandon Sanderson’s Cosmere has grown far beyond the boundaries of a traditional fantasy book series. What began with Elantris more than two decades ago has developed into a sprawling interconnected universe containing more than 20 published novels, with many more stories still planned. The worlds of Scadrial and Roshar, the mysterious Shards of Adonalsium, and characters such as Vin and Kaladin have become recognizable names among modern fantasy readers.

The Cosmere’s Next Chapter

The Cosmere is also moving into a new era of mainstream entertainment. Film and television adaptations connected to Mistborn and The Stormlight Archive are helping push Sanderson’s creations toward audiences who may never have opened one of the books.

But the screen is only part of the expansion.

The Cosmere has already become a surprisingly rich tabletop universe. Board games, card games, roleplaying systems, and upcoming strategy titles allow fans to experience Sanderson’s worlds in a completely different way.

Why Tabletop Games Fit the Cosmere So Well

Sanderson’s writing is particularly well suited to tabletop gaming because his worlds are built around clearly defined systems.

Allomancy has rules. Surgebinding has rules. Shards have powers and limitations. Political factions have competing objectives. Characters have motivations, weaknesses, and long-term goals.

Those ingredients translate naturally into games.

Instead of simply reading about someone burning metals, manipulating Investiture, joining a faction, or fighting for control of Roshar, players can make those decisions themselves.

Brotherwise Games Takes the Lead

For modern Cosmere tabletop gaming, Brotherwise Games has become the most important name to know.

The company, known for titles such as Boss Monster, Night of the Ninja, and Call to Adventure, became Sanderson’s official tabletop partner and has been steadily building a collection of games covering different parts of the Cosmere.

The interesting part is that these games do not all attempt to deliver the same experience.

Some are narrative and character-focused. Others emphasize deckbuilding, strategy, or quick card play. The Cosmere RPG goes even further by allowing players to create entirely original stories inside Sanderson’s worlds.

Call to Adventure: The Stormlight Archive

Call to Adventure: The Stormlight Archive uses Brotherwise’s established Call to Adventure framework to turn character development into the central gameplay experience.

Players construct their own heroes through cards representing their history, motivations, abilities, challenges, and destiny.

Building Your Own Hero

The appeal is less about simply defeating an opponent and more about creating a compelling character.

Players draft cards and develop a personal narrative while managing morality and completing challenges. Rune-based gameplay adds an element of uncertainty, while the final score rewards the player who has built the strongest overall story.

That makes the game particularly interesting for people who enjoy the storytelling side of The Stormlight Archive.

More Than a Board Game

There is also something unusual about this design.

A game like this can function almost like a creative exercise for roleplayers. By the time the game ends, you have effectively created the outline of a fantasy character with a past, ambitions, failures, and a potential future.

For Cosmere fans who want to move toward tabletop roleplaying, it provides a natural bridge.

Cosmere RPG: The Biggest Roleplaying Experience

For players who want to actually become part of the Cosmere, the Cosmere RPG is arguably the most ambitious option available.

Rather than telling players to recreate a specific scene from a Sanderson novel, the system gives them tools for creating their own adventures.

Welcome to Roshar

The initial focus is on Roshar, allowing groups to explore the world made famous by The Stormlight Archive.

Players can create characters who pursue paths connected to the Knights Radiant, singers, soldiers, and other inhabitants of the world.

The important distinction is that the players are not simply controlling established characters.

They are creating new ones.

Your Story Becomes the Adventure

Motivation and character development play a major role in the system.

A campaign can therefore become much more than a sequence of combat encounters. Characters can have personal ambitions, complicated relationships, moral decisions, and consequences that develop over many sessions.

For groups that enjoy long campaigns, this is where the Cosmere tabletop experience becomes particularly powerful.

The Growing RPG Library

Brotherwise has built the system around a growing collection of products, including the Stormlight Handbook, adventure material such as Stonewalkers, and a Starter Set aimed at newcomers.

This gives players several entry points.

You can start small with a beginner-friendly product or build toward a larger campaign once your group understands the system.

Scadrial Is Coming to the RPG

The RPG is not stopping with Roshar.

Future Mistborn material will allow players to explore Scadrial and its distinctive magic systems, including Allomancy.

That expansion could become one of the most important additions to the entire Cosmere tabletop ecosystem because Mistborn’s mechanics are fundamentally different from those of Roshar.

Mistborn: The Deckbuilding Game

If roleplaying is too involved and you want something more immediately playable, Mistborn: The Deckbuilding Game takes a different approach.

The game focuses on the first Mistborn novel, The Final Empire, and allows one to four players to take on the roles of recognizable characters including Vin and Kelsier.

Learning to Burn Metals

The heart of the experience is deckbuilding.

Players acquire cards, improve their capabilities, and develop their Allomantic powers while attempting to complete objectives and become increasingly powerful.

The game captures one of the most recognizable elements of Mistborn without requiring players to learn an entire roleplaying system.

Competitive or Cooperative

The game can also support different styles of play.

Players can compete against each other while pursuing their objectives, or use an optional cooperative approach that puts the group against the Lord Ruler.

That flexibility makes it easier to bring the game to different types of gaming groups.

Why Mistborn Works as a Card Game

Mistborn’s magic system is unusually compatible with card-based mechanics.

Different metals naturally lend themselves to different abilities, combinations, and tactical decisions. Deckbuilding also reflects the progression fantasy at the heart of the books.

You begin with limited options and gradually build toward increasingly powerful combinations.

Shards of Creation

Shards of Creation takes the Cosmere in a completely different direction.

Rather than focusing primarily on individual characters, the game revolves around the Shards of Adonalsium.

The Shards Change the Game

The base game includes Shards such as Autonomy, Cultivation, Devotion, Dominion, Honor, Odium, Preservation, and Ruin.

Each Shard has distinctive powers that can influence how players approach the game.

That means the strategic environment can change depending on which Shards are involved.

A Faster Cosmere Experience

Compared with some of the larger Cosmere tabletop experiences, Shards of Creation is considerably lighter.

Its trick-taking structure makes it accessible to people who may not want a multi-hour strategy game or a lengthy roleplaying campaign.

That makes it an interesting entry point for both dedicated Cosmere fans and players who simply enjoy card games.

The Earlier Mistborn Games

Before Brotherwise became the primary Cosmere tabletop partner, Crafty Games experimented with bringing Mistborn to the gaming table.

Those earlier releases remain important because they established that Sanderson’s universe could support more complex tabletop experiences.

Mistborn: House War

Mistborn: House War approaches Scadrial from a political perspective rather than putting every player directly into the role of a Mistborn.

Control Through Influence

Players represent factions operating within the Final Empire and attempt to manage unrest, solve problems, negotiate with others, and gain favor.

The game is therefore less about throwing magical powers around and more about surviving a complicated political environment.

That is an appropriate interpretation of the setting because the first Mistborn novel is ultimately as much about political control and social oppression as it is about supernatural combat.

A Dangerous Scoring System

One of the

The player with the highest score is not necessarily guaranteed victory, and under certain circumstances the lowest-scoring player can potentially win.

That creates an interesting layer of uncertainty and forces players to think beyond conventional point accumulation.

Flexible Game Length

The game can also be configured for shorter sessions or longer sessions, depending on the group’s preference.

An expansion, The Siege of Luthadel, expands the experience and connects it to the events surrounding the second novel.

Mistborn Adventure Game

The Mistborn Adventure Game holds a special place in Cosmere history because it was the first tabletop roleplaying game based on the universe.

Released in 2012, the Crafty Games system allowed players to create characters within the world of Scadrial.

Build Your Own Scadrian

Players could explore roles and identities including Nobles, Skaa, Terris people, and Kandra.

The system was built around a d6 framework and placed considerable emphasis on narrative development.

Destiny and Tragedy

Two concepts that helped distinguish the game were Destiny and Tragedy.

Instead of treating character creation as nothing more than selecting statistics and equipment, the system attempted to make the character’s story part of the mechanical foundation.

That approach feels particularly appropriate for a universe where individual choices often have enormous consequences.

A Wider Mistborn Library

The game received multiple supplements and expansions covering different corners of Scadrial.

Among them were material focused on the Terris people and Feruchemy, as well as content related to The Alloy of Law and other aspects of the Mistborn setting.

Together, these releases created a much deeper roleplaying sandbox than the original core book alone.

What Is Coming Next?

The Cosmere tabletop universe is still expanding.

Brotherwise has several projects and expansions either announced or in development, suggesting that the existing games represent only the beginning.

The Well of Ascension Expansion

The Mistborn deckbuilder is expected to expand with The Well of Ascension, bringing characters, powers, and moments inspired by the second novel.

One of the most notable additions is a cooperative mode centered around defending Luthadel against Koloss.

That changes the nature of the experience considerably.

Instead of competing for supremacy, players must coordinate their abilities against a common threat.

Mistborn Enters the Cosmere RPG

The upcoming Mistborn RPG material could be even more significant.

Players will eventually be able to create Mistborn and other Allomancers while exploring stories across different eras of the Mistborn saga.

This creates the possibility of campaigns that feel dramatically different from the existing Roshar-focused material.

War for Roshar

Another major project is War for Roshar, a strategy-focused game planned around the conflict between Honor and Odium.

The game is designed for up to four players and emphasizes area control and strategic decision-making.

Fighting for the Oathgates

Players will compete to control Oathgates and influence the course of the war.

That immediately separates the game from the more character-focused Call to Adventure and the card-driven Mistborn experience.

It also potentially offers the most strategically demanding Cosmere board-game experience yet.

Why the Cosmere Is Perfect for Tabletop Gaming

The success of these adaptations is not accidental.

Sanderson has spent years building worlds where magic behaves almost like a sophisticated system of rules.

That gives game designers something extremely valuable.

They have mechanics they can translate.

Allomancy Is Already a Game System

Allomancy has different metals, abilities, limitations, combinations, and resource considerations.

That is practically a game design framework waiting to happen.

A deckbuilder can turn metals into cards.

A roleplaying game can turn them into abilities.

A strategy game could theoretically treat them as resources.

Surgebinding Offers Similar Potential

The same is true of Surgebinding.

Different Radiant orders have different abilities, philosophies, and oaths.

That creates opportunities for character progression, faction mechanics, and moral decision-making.

The Shards Create Strategic Variety

The Shards of Adonalsium offer another layer of design potential.

Each represents enormous cosmic forces with distinct philosophies and powers.

That makes them useful not only as lore elements but also as gameplay modifiers.

What Undercode Say:

The Cosmere Has Become a Gaming Platform

The most important development here is not simply that Sanderson has several board games.

It is that the Cosmere is beginning to function like a complete entertainment ecosystem.

Books establish the mythology.

Games allow fans to interact with it.

Film and television can introduce it to a much larger audience.

Different Games Serve Different Fans

Brotherwise’s approach is particularly smart because it does not try to force every Cosmere fan into the same type of game.

A casual player can pick up Shards of Creation.

A strategic gamer can explore War for Roshar.

A Mistborn fan can play the deckbuilder.

A storyteller can enter the Cosmere RPG.

The RPG Could Become the Long-Term Winner

The Cosmere RPG has perhaps the greatest long-term potential.

A board game gives players a defined experience.

A roleplaying game gives them the ability to create experiences that never existed in the novels.

That distinction matters enormously for a universe as large as the Cosmere.

Original Stories Create Longevity

Once players can create their own characters, campaigns can continue for months or years.

That means the value of an RPG is not limited to the number of adventures officially published.

The community itself becomes part of the content engine.

Mistborn Is an Excellent Mechanical Fit

Mistborn may have the strongest potential for tabletop experimentation because its magic system is so clearly defined.

Allomancy is already structured around resources and abilities.

Feruchemy introduces another mechanical dimension.

Hemalurgy adds an even darker and more complicated layer.

A well-designed RPG can turn these concepts into meaningful decisions rather than merely cosmetic references.

Roshar Offers Massive World-Building Potential

Roshar is arguably even larger from a world-building perspective.

Its cultures, species, religions, military organizations, Radiant orders, spren, and political conflicts provide enormous material for campaigns.

The challenge will be keeping that complexity accessible.

Complexity Can Become a Problem

This is also where Cosmere tabletop gaming faces its biggest danger.

Sanderson’s universe is becoming extremely complicated.

New players may know nothing about Investiture, Shards, Radiants, Allomancy, Feruchemy, spren, or the historical events connecting different worlds.

A game that assumes too much lore could intimidate newcomers.

Accessibility Will Matter

The strongest Cosmere games will therefore be those that reward existing fans without requiring encyclopedic knowledge.

A player should be able to enjoy the game first and discover the deeper lore later.

That balance could determine whether these products remain niche collectibles or become mainstream tabletop hits.

The Games Should Not Become Lore Tests

A tabletop game should not feel like a Cosmere exam.

Knowing the books should provide additional enjoyment, not determine whether someone understands the rules.

That distinction is critical as the franchise reaches new audiences.

The Adaptations Could Change Everything

If Mistborn and The Stormlight Archive adaptations reach large audiences, tabletop interest could increase dramatically.

Someone discovering the Cosmere through a television series may eventually encounter a board game.

Someone who starts with the RPG may become curious about the novels.

That creates a powerful feedback loop.

Merchandise Alone Is Not Enough

The danger for licensed tabletop games is that they can become expensive merchandise with shallow gameplay.

The Cosmere has an advantage because the underlying fictional systems are strong enough to support genuinely interesting mechanics.

But designers still need to prioritize gameplay over references.

The Best Games Will Stand Alone

The strongest test is simple.

Could someone enjoy the game without knowing every Cosmere character?

If the answer is yes, the game has a much larger potential audience.

If the answer is no, it becomes primarily a product for existing superfans.

Strategy Could Expand the Audience

War for Roshar could be particularly important in this respect.

A heavier strategy game can attract players who may never describe themselves as Sanderson fans.

If the mechanics are strong enough, the Cosmere becomes the theme rather than the only reason to play.

Tabletop Gaming Can Explore the Gray Areas

Sanderson’s stories frequently involve difficult moral decisions.

Tabletop games can turn those themes into player choices.

Should you cooperate with another faction?

Should you pursue personal power?

Should you sacrifice resources for another player?

Should your character follow an oath even when breaking it would produce a better outcome?

Those questions are ideal for tabletop storytelling.

The Social Element Matters

Books are solitary experiences.

Television is usually passive.

Tabletop games are social.

That difference gives Cosmere games something the other formats cannot completely reproduce.

Friends can argue, negotiate, celebrate victories, and create shared stories.

Cosmere Gaming Could Become Its Own Community

If the ecosystem continues growing, players could eventually identify with specific styles of Cosmere gaming.

Some will become RPG campaign players.

Others will collect board games.

Others may focus on competitive deckbuilding.

That diversity is healthy for the franchise.

The Franchise Has Room to Grow

The

Different planets, eras, factions, and magic systems can support different game genres.

A political game could focus on Scadrial.

A tactical game could focus on Roshar.

A narrative game could explore another world.

A cooperative game could center around a cosmic threat.

Crossovers Could Become Interesting

As the Cosmere expands, cross-world mechanics could become increasingly tempting.

However, this needs to be handled carefully.

The interconnected nature of the books is exciting, but a tabletop game does not necessarily need every element of the universe at once.

Sometimes restraint produces the better game.

The Licensing Strategy Looks Promising

Having a dedicated tabletop partner gives the Cosmere a degree of consistency.

Rather than seeing unrelated adaptations from different publishers with radically different approaches, Brotherwise can develop a recognizable tabletop identity around the property.

More Expansions Are Inevitable

If the games continue selling, expansions are likely to become a major part of the business.

New characters, factions, scenarios, abilities, and campaigns can keep existing games alive without requiring players to purchase an entirely new system every time.

But Expansion Fatigue Is Real

There is a limit.

Too many expansions can make a game expensive and difficult for new players to enter.

The ideal approach is to make each expansion feel meaningful while keeping the core experience complete.

The Cosmere Has an Unusual Advantage

Sanderson continues to produce new material.

That means the source universe itself is not standing still.

New books can introduce new characters and mechanics that designers can eventually adapt.

This creates a pipeline that many licensed franchises simply do not have.

The Future Could Be Bigger Than the Present

The current collection already covers several genres.

Yet the

The franchise could eventually support campaign games, miniature systems, digital adaptations, cooperative dungeon crawlers, competitive card games, narrative adventures, and more.

The Key Will Be Quality

Cosmere fans are unlikely to tolerate weak adaptations simply because the box carries a familiar name.

The books have established a high standard for world-building.

The games need to establish their own standard for gameplay.

A Strong Cosmere Game Should Feel Like a Cosmere Story

The ultimate goal should not simply be recognizable artwork and character names.

The mechanics themselves should communicate the feeling of the universe.

Allomancy should feel different from Surgebinding.

Political manipulation should feel different from battlefield strategy.

A Shard should feel fundamentally different from an ordinary character.

That Is the Real Opportunity

If designers achieve that, Cosmere tabletop games can become more than licensed products.

They can become interactive interpretations of

The Franchise Is Still Early in Its Gaming Era

Despite the number of releases already available, this still feels like the beginning.

The Cosmere is enormous.

Its tabletop footprint is comparatively young.

That gap leaves plenty of room for experimentation.

Fans Now Have Multiple Ways to Enter

A reader can start with a novel.

A television viewer can discover the universe through an adaptation.

A board gamer can enter through Shards of Creation.

A roleplayer can begin with Roshar.

A Mistborn fan can start by building a deck.

That flexibility is one of the

The Bigger Picture

The real story is not that Brandon

It is that the

That could eventually make the Cosmere one of the most extensive fantasy tabletop universes in modern gaming.

Deep Analysis

Why Game Designers Love System-Based Fantasy

Sanderson’s approach to magic is unusually compatible with game design because abilities generally have identifiable rules, costs, limitations, and consequences.

That allows designers to transform fictional mechanics into gameplay without completely inventing new systems.

A Simple Allomancy Logic Model

At a conceptual level, a digital game could represent Allomancy with a structure like:

Player

├── Metal Reserve

├── Active Metals

├── Allomantic Skill

└── Health/Stamina

The game could then process actions through something similar to:

if metal_available; then
consume_metal
activate_ability
else
echo "Insufficient metal"
fi

Modeling Resource-Based Powers

The same concept works for other Cosmere systems.

Run
def use_power(resource, cost):
if resource >= cost:
resource -= cost
return True, resource
return False, resource

The important design principle is that power should have a meaningful trade-off.

Character Progression

A campaign system could track progression with a simple structure:

character_level=5
experience=4200
next_level=5000
if [ "$experience" -ge "$next_level" ]; then
echo "Level up!"
fi

A production tabletop system obviously requires much more sophisticated rules, but the underlying concept remains straightforward.

Faction-Based Strategy

A Roshar strategy game could also represent territorial control through data structures:

Oathgate

├── Controlling Faction

├── Defense

├── Supply

└── Strategic Value

That immediately creates opportunities for area-control mechanics.

The Real Challenge Is Balance

The difficult part is not representing fictional powers.

It is preventing one power, faction, or character from becoming overwhelmingly dominant.

That requires careful playtesting, probability analysis, and repeated balancing.

Randomness Versus Player Skill

Rune mechanics, dice, card draws, and other random systems can make games unpredictable.

But too much randomness can make strategic decisions feel irrelevant.

The best Cosmere tabletop designs should use randomness to create tension rather than erase player agency.

Narrative Systems Need Consequences

For RPGs, another challenge appears.

If every decision has the same result, the story becomes superficial.

A good Cosmere RPG should allow player decisions to alter relationships, resources, reputation, objectives, and future encounters.

Commands for Campaign Organization

Game masters running digital campaigns can organize session notes with basic command-line tools:

mkdir -p cosmere-campaign/{characters,locations,quests,sessions}
touch cosmere-campaign/sessions/session-01.md

A campaign archive can then be searched with:

grep -Rni "Oathgate" cosmere-campaign/

Tracking Characters

A simple CSV structure can also keep campaigns organized:

Name,Faction,Level,Experience,Current Goal

Arin,Bridge Crew,4,3200,Reach Urithiru

Mira,Scholar,3,2400,Investigate Spren

This becomes particularly useful for campaigns involving many NPCs.

Building a Lore Database

For larger fan projects, a local text database could be searched with:

grep -RniE "Allomancy|Surgebinding|Feruchemy|Shard" lore/

This is useful because the

The Best Future Games Will Hide the Complexity

Players should not need to understand every rule underneath the system.

The interface, cards, dice, or board should communicate the mechanics naturally.

That is one of the biggest differences between a technically accurate adaptation and a genuinely enjoyable game.

✅ Brandon Sanderson’s Cosmere Has Expanded Into Tabletop Gaming

The article correctly identifies multiple official and earlier tabletop adaptations, including Call to Adventure: The Stormlight Archive, Mistborn: The Deckbuilding Game, Shards of Creation, and the Cosmere RPG.

These products demonstrate that the Cosmere has developed a substantial tabletop presence rather than relying on a single licensed game.

✅ Crafty Games Published Earlier Mistborn Tabletop Titles

Mistborn: House War and the Mistborn Adventure Game were developed before Brotherwise’s current Cosmere tabletop partnership.

These releases are important parts of the

✅ The Cosmere RPG Expands Beyond Traditional Board Gaming

The RPG is designed to let players create original characters and stories inside the Cosmere rather than simply replaying events from the novels.

Its emphasis on campaigns and player-created narratives makes it fundamentally different from the franchise’s board and card games.

❌ Every Cosmere Tabletop Experience Is Not Designed for the Same Audience

It would be misleading to treat these games as interchangeable.

Some are relatively accessible card or board games, while the RPG and heavier strategy experiences demand significantly more time, preparation, and commitment.

The biggest strength of the current lineup is precisely this variety.

Prediction

(+1) The Cosmere RPG Will Become the Franchise’s Most Important Long-Term Tabletop Product

As the RPG expands from Roshar into Mistborn and other parts of the Cosmere, it could become the central platform for fans who want to create their own stories.

Its longevity will come from campaigns and community-created adventures rather than a single playthrough.

(+1) Mistborn Will Receive Increasingly Sophisticated Game Mechanics

Allomancy, Feruchemy, and the different eras of Scadrial provide enough mechanical depth to support substantially more complex games.

Future releases could push beyond simple deckbuilding and explore deeper combinations of powers and factions.

(+1) War for Roshar Could Attract Strategy Gamers Beyond the Sanderson Fanbase

A strong area-control system could give the game an audience among tabletop players who are unfamiliar with the novels.

If the mechanics are genuinely competitive and balanced, the Cosmere could become the theme that brings new players into the universe.

(-1) Increasing Cosmere Complexity Could Make New Games Harder to Enter

As the universe accumulates more characters, magic systems, factions, and historical connections, designers face a growing accessibility problem.

Future games will need to introduce the lore carefully instead of assuming every player has read dozens of books.

(+1) The Cosmere’s Tabletop Expansion Will Continue

The combination of a growing literary universe, upcoming screen adaptations, established tabletop partnerships, and multiple existing game systems creates strong momentum.

The Cosmere’s tabletop era is unlikely to end with the games already announced. It is much more likely that these releases are laying the foundation for a considerably larger gaming ecosystem.

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