Apple Releases visionOS 26 Beta 3: Spatial Widgets, New Environments & More

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A Bold Leap into Spatial Computing

Apple has just rolled out the third developer beta of visionOS 26, alongside the new macOS 26 developer beta 3 and updates to its entire OS ecosystem. This release continues Apple’s rapid push into the spatial computing frontier with Vision Pro, expanding its immersive capabilities and polishing the platform for both developers and early adopters.

This version — build number 23M5290f — introduces enhancements announced during WWDC25, with a focus on spatial widgets, immersive environments, and broader hardware compatibility. While Apple hasn’t revealed new feature specifics in Beta 3, it’s packed with bug fixes and under-the-hood performance improvements that continue to refine the experience.

Overview of visionOS 26 Beta 3 šŸ”

With the rollout of visionOS 26 developer beta 3, Apple is inviting developers to experience the future of Vision Pro. This update builds on the innovations previewed at WWDC25, and although today’s beta doesn’t come with an official changelog of new features, it builds upon a strong foundation that was already revealed:

Major Features Introduced:

Spatial Widgets: Interactive widgets in 3D space, improving multitasking and accessibility across the spatial UI.
Improved Personas: More realistic avatar representations for FaceTime and immersive communication.
Expanded Video Support: Native playback for 180° and 360° videos, supporting popular action cams like Insta360 and GoPro.

PSVR 2 Controller Compatibility: Integration with

Jupiter Immersive Environment: A visually striking, relaxing ambient experience for users within spatial computing.
Support for Logitech Muse: A stylus-like input device enabling creative and precision tasks within visionOS.

To get access to this beta, developers simply need to:

1. Open Settings

2. Go to General > Software Update

3. Tap Beta Updates

4. Select visionOS Developer Beta

While Beta 3 doesn’t showcase new front-facing features, the typical incremental improvements under the hood suggest Apple is focused on optimization, bug fixes, and preparing for a stable public release.

What Undercode Say: Deep Dive into the Beta šŸš€

Elevating the Spatial Interface

visionOS 26 is shaping up to redefine spatial computing. The addition of spatial widgets alone represents a seismic shift in how users interact with their virtual environments. Unlike traditional widgets pinned to a screen, these float contextually within a 3D space, allowing users to manage apps, controls, and real-time data in a naturally interactive manner.

Personas Evolve into Realism

Apple’s Personas feature—digital avatars for communication—gets a significant upgrade. Early beta versions showed robotic, simplistic avatars. Now, with enhanced facial mapping and expressions, the personas look more human-like, improving virtual meetings and spatial FaceTime experiences.

Immersive Media Gets a Boost

The inclusion of 360° and 180° video support from GoPro and Insta360 points toward a future where visionOS becomes a go-to platform for immersive media consumption. Content creators in the adventure and travel industries can now deliver breathtaking experiences directly into users’ Vision Pro headsets.

Game On with PSVR 2 Controllers

Adding PSVR 2 controller compatibility is a nod to the gaming community. While Vision Pro is not positioned as a gaming-first device, this inclusion opens the door to higher-quality interaction models for AR/VR gaming, simulation training, and more.

Logitech Muse: Precision in the Air

The Muse stylus accessory from Logitech gives visionOS a powerful edge for creators and professionals. Whether you’re sketching in 3D, annotating immersive presentations, or navigating in fine detail, Muse offers precision input lacking in most VR platforms.

Real-World Applications Are Expanding

The ecosystem being built around visionOS is starting to show signs of real-world viability. With tools like Muse and realistic Personas, it’s evident Apple is betting on enterprise, creativity, and immersive communication—possibly even making inroads into education, design, and architecture.

Stability Improvements & Developer Feedback

Developer betas like this one are crucial for collecting feedback and fine-tuning. Although Apple hasn’t released a changelog, forums and social media are starting to note improved gesture recognition, faster app loading, and fewer crashes — signs that visionOS is stabilizing rapidly.

āœ… Fact Checker Results

Confirmed: Spatial widgets, Persona improvements, and PSVR 2 support were all announced at WWDC25.
Verified: The Logitech Muse accessory is an officially supported input device for visionOS.
Unconfirmed: Specific changes in Beta 3 remain undocumented by Apple as of now.

šŸ”® Prediction:

Apple is paving the road for a visionOS public release that could land this fall with iOS 19. Expect more hardware accessories, tighter integration with macOS and iPadOS, and possibly developer tools that support AI integration into immersive apps. Given the current trajectory, visionOS may become the core OS of a new category of Apple products beyond Vision Pro—think Vision Mini or Vision Air for mass market consumers.

The third developer beta is just one step, but it signals a confident and methodical move toward mainstream adoption of spatial computing.

References:

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