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Apple’s Mixed Reality Expansion: The New Gaming Frontier
Apple is stepping deeper into the world of spatial computing, and its latest move marks a major crossover between the tech and gaming industries. During its major software showcase last week, Apple revealed that support for Sony’s PlayStation VR2 (PSVR2) controllers is coming to the Apple Vision Pro headset. This addition signals Apple’s intent to broaden the Vision Pro’s input capabilities beyond its already futuristic eye and hand-tracking systems.
Gaming enthusiasts are buzzing with excitement, and it’s not hard to see why. Vision Pro’s compatibility with PSVR2 introduces a new layer of immersion, potentially unlocking a universe of possibilities in both entertainment and productivity. YouTuber Nathie offered an early hands-on preview, showcasing how these controllers function seamlessly within visionOS.
the Original 📜
At Apple’s recent software event, the company officially confirmed that the Vision Pro headset will soon support Sony’s PSVR2 controllers, as well as other spatial controllers with six degrees of freedom. These controllers will enhance the Vision Pro’s existing eye-tracking and hand-tracking interface.
In a demo video shared by Nathie on YouTube, the PSVR2 controllers are seen being used to navigate visionOS. Users can simply look at an app using the Vision Pro’s eye-tracking, then press a physical trigger on the PSVR2 controller to interact with the interface. Thumbsticks allow users to scroll and switch between screens or select interface elements intuitively.
In immersive experiences, the Vision Pro cleverly renders space around the controllers and user’s hands, ensuring they remain visible. In creative apps like Freeform, the PSVR2 controllers allow for more accurate input than the built-in hand-tracking, especially for tasks like sketching or designing.
Currently, no official games utilize this new controller support, but that’s expected to change with the release of visionOS 26 in the fall. One challenge remains: PSVR2 controllers are not sold separately from the PSVR2 headset. Apple has not officially stated whether they will stock standalone controllers, but based on past behavior (like selling DualShock controllers), it’s likely they will become available through the Apple Store later this year.
What Undercode Say: Vision
The inclusion of PSVR2 controller support is a strategic move that puts Apple squarely into the advanced mixed reality gaming arena. The Vision Pro has always been pitched as a powerful productivity and entertainment device, but its new capabilities nudge it closer to competing directly with headsets like Meta Quest and PlayStation VR.
From a usability standpoint, Apple is capitalizing on the PSVR2’s highly precise tracking and ergonomic design. These controllers were built for immersive gameplay and intricate navigation, making them a natural extension for Vision Pro users who want more tactile and responsive control. While eye and hand tracking offer a futuristic user interface, they still have limitations when it comes to precision — particularly in gaming or creative apps. The PSVR2 controllers solve that.
The real innovation lies in the hybrid interaction model. By merging eye tracking with controller-based inputs, Vision Pro allows for fast, efficient navigation that combines intuition with tactile feedback. This isn’t just a gimmick — it’s a productivity booster, a gaming enhancer, and a step toward more natural digital interaction.
Another point to consider is Apple’s long game. While no games yet exist to take full advantage of the PSVR2 on visionOS, the groundwork is being laid. Once visionOS 26 rolls out in the fall, developers are expected to launch spatial games that utilize the low-latency, precision inputs these controllers offer. Expect to see a surge in immersive content made specifically for Vision Pro users.
As for hardware availability, the lack of standalone PSVR2 controllers is a temporary bottleneck. Apple’s track record suggests they’ll push to make these peripherals accessible — perhaps even releasing their own version or rebranding them under the Apple ecosystem. Either way, we expect broader accessibility by the holiday season.
In summary, this move is less about short-term features and more about future-proofing the Vision Pro. It extends the device’s utility, appeals to a broader user base, and makes Apple a serious contender in the VR/AR hybrid space.
✅ Fact Checker Results:
✅ PSVR2 controller support for Vision Pro is officially announced by Apple.
✅ No games currently support PSVR2 input on visionOS, but some are expected by fall 2025.
❌ PSVR2 controllers are not sold separately as of now, but Apple may change this in the future.
🔮 Prediction: The Rise of Apple’s Spatial Gaming Ecosystem
With PSVR2 support coming to Vision Pro and the expected launch of visionOS 26, Apple is laying the foundation for a new spatial gaming platform. By early 2026, we anticipate a wave of exclusive games and immersive applications tailored for Vision Pro’s hybrid input model. Expect Apple to lean into this with dedicated marketing, new partnerships, and potentially even their own line of Vision-optimized game controllers. The future of spatial gaming is being written — and Apple just took the pen.
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Reported By: 9to5mac.com
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