At any point of the digital transition,…
Sony, Microsoft and Nintendo actually have control of the entire market for game machines on December 15, but intense competition has never stopped between them. These three giants, though have rarely joined forces to introduce a shared safety guide to guide them to control their network platforms and track them.
A joint statement was released by the three companies: “The protection of online players requires a multidisciplinary approach, which requires a combination of advanced technology, supportive communities and skilled human supervision.”
These safety guidelines come at a time when more and more games can be cross-played between different platforms, such as “Fortnite”, “Rocket League” and “Apex Heroes” ( Apex Legends) and allows gamers to use any compatible hardware.
However it can create major problems if the rules of each platform are applied differently. The new safety standards should assist any maker of game consoles to follow similar methods to protect player safety.
In the past, as a justification not to allow PS4 players to cross-play with other console players, Sony used those possible variations. Jim Ryan (Jim Ryan), PlayStation Global Sales and Marketing Officer, said as early as 2017 that the reason the organization does not promote “Rocket League” or “Fortnite” cross-play is that it does not want to subject competitors in the multiplayer world to its influence.
“We have signed contracts with those who are online with us. We will take care of them. They can play games in the PlayStation world with confidence. In many cases, we expose children to external influences that we cannot manage or care for Below, this is something we must seriously consider.”
Sony reversed its stance later, causing the two games to cross-play on numerous consoles. The company has since allowed this feature to be supported by other games on its website.
Three key areas are divided into the current protection guidelines: prevention, cooperation and accountability. Prevention involves encouraging players to configure their privacy controls and enable more decisions to make them easier to use; alliances include a promise to collaborate on compliance measures for other organisations and rating agencies; obligations include a commitment to be open about the laws, and making it easy for players to complain anytime anyone violates the rules.
In a note, Sony, Microsoft and Nintendo wrote: “This partnership signifies our commitment to work together to improve player safety and ensure that the game truly belongs to everyone This statement, however does not involve individual businesses adopting explicit policies. Information, but this mix is very deserving of consideration in an increasingly competitive industry.