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A New Era for Rockstar’s Open Worlds
Few upcoming games carry the weight of expectation surrounding Grand Theft Auto 6. After years of waiting, Rockstar Games is preparing to return players to Vice City and the wider world of Leonida, but this time the studio is approaching its open-world formula on a dramatically larger scale.
According to information shared by Rockstar with The New York Times and YouTuber TGG, the playable world of GTA 6 is expected to be roughly three times larger than the playable area of Red Dead Redemption 2. The same information indicates that GTA 6’s map is about twice the size of GTA 5’s map.
But raw size is only part of the story.
Rockstar appears to be aiming for something more ambitious than simply creating a larger landscape. The company wants Leonida to feel populated, reactive, detailed, and unpredictable. The goal is not just to give players more roads to drive down, but more reasons to stop, explore, investigate, and become distracted by what is happening around them.
That philosophy could make GTA 6 one of the most ambitious open-world games ever produced.
GTA 6 Compared With GTA 5
The most immediately interesting comparison is with Grand Theft Auto 5.
GTA 5 already offered an enormous playground when it launched, combining Los Santos with surrounding countryside, mountains, highways, military areas, beaches, and smaller communities. Yet GTA 6 is reportedly going considerably further.
Rockstar’s figures suggest that the GTA 6 map is approximately twice the size of GTA 5’s playable area.
That does not necessarily mean every square mile will contain twice as much meaningful content. Map size alone can be misleading. A giant empty field does not provide the same experience as a compact neighborhood filled with buildings, characters, shops, activities, secrets, and dynamic events.
This is why Rockstar’s other revelation may ultimately be more important than the map’s dimensions.
Vice City Is Bigger Than Ever
Vice City itself is also receiving a substantial expansion.
According to the information revealed to TGG, Vice City and its surrounding suburbs are approximately 11 times larger than Los Santos and its surrounding areas in GTA 5.
That is a remarkable comparison, especially because Vice City has historically been associated with a relatively compact coastal metropolis.
The GTA 6 version appears to be transforming the familiar setting into a much broader region. Instead of treating Vice City as the entire experience, Rockstar is building a larger ecosystem around it.
Players can therefore expect the urban environment to coexist with suburbs, highways, rural areas, beaches, waterways, smaller communities, and other environments.
Size Matters, But Density Matters More
The biggest mistake would be to judge GTA 6 purely by its map size.
A large map can quickly become boring if traveling across it feels like a chore. Rockstar appears to understand this problem.
The
That philosophy is extremely important for GTA 6.
The ideal open-world journey is not simply:
Drive from Point A to Point B.
It is:
Drive from Point A to Point B, notice something strange, stop the car, investigate, encounter an unexpected character, get into trouble, escape, discover another location, and completely forget why you started driving in the first place.
That is the kind of emergent experience Rockstar has repeatedly pursued.
Hundreds of Accessible Interiors
One of the most exciting details is the reported existence of hundreds of accessible interiors.
This could dramatically change how players experience Leonida.
GTA 5 had plenty of buildings, but most were essentially scenery. Players could enter selected locations, including character homes, shops, certain public buildings, and locations connected to missions.
Outside of those places, enormous portions of Los Santos remained inaccessible.
GTA Online gradually expanded the number of usable interiors, but many locations were highly controlled or separated by loading screens.
GTA 6 appears ready to push much further.
A World You Can Actually Enter
Imagine walking through Vice City and seeing an apartment building.
Instead of being another decorative structure, the building could potentially contain multiple accessible spaces, characters, businesses, secrets, or environmental storytelling.
That distinction matters.
When players know that buildings can actually be entered, they begin looking at the world differently. A restaurant is no longer simply a texture. A motel is no longer just background scenery. A suspicious warehouse might become something worth investigating.
Accessibility creates curiosity.
Curiosity creates exploration.
And exploration is one of the most powerful tools an open-world game can have.
Red Dead Redemption 2 Was the Foundation
Rockstar’s approach to GTA 6 appears to have been heavily influenced by the development of Red Dead Redemption 2.
Rob Nelson explained that Rockstar eventually had the technology, personnel, and development time necessary to push its concept of a living world much further.
Red Dead Redemption 2 demonstrated what happened when Rockstar stopped treating the open world merely as a large environment and instead treated it as a functioning ecosystem.
Wildlife behaved differently depending on location. NPCs followed routines. Characters reacted to Arthur Morgan. Random encounters could emerge naturally during travel.
Most importantly, players could become distracted.
The Magic of Getting Lost
Nelson described the experience of traveling through Red Dead Redemption 2 as one where players could constantly be pulled in different directions.
That idea is arguably the heart of
A good open world does not constantly remind you that it is a game.
It makes you wonder what is happening around you.
You may be riding toward a mission and suddenly notice a stranger behaving strangely. You may hear gunfire in the distance. You may discover an animal encounter. You may stumble across a robbery or another unexpected event.
Those moments create the feeling that the world exists independently of the player.
GTA 6 appears designed to take that concept even further.
Leonida Could Become
Rockstar describes GTA 6 as a continuation of its effort to create its largest, deepest, most densely populated, and most complex world.
That wording is important.
Rockstar is not simply advertising a bigger map.
It is describing four separate ambitions:
Largest means greater geographical scale.
Deepest suggests more systems, interactions, and activities.
Densely populated points toward more characters, traffic, businesses, and environmental activity.
Complex implies more interconnected systems operating beneath the surface.
The combination is far more significant than any single number.
Why GTA
The larger map could fundamentally change how players move through the game.
In GTA 5, players eventually become familiar with Los Santos. After hundreds of hours, major roads, neighborhoods, landmarks, and shortcuts become recognizable.
GTA
Players may need considerably more time to understand Leonida’s structure.
That could make the first several months of exploration especially memorable.
The Importance of Transportation
A larger world also creates new challenges for Rockstar.
If the map is twice the size of GTA 5, transportation becomes critical.
Cars will obviously remain central to the GTA experience, but boats, aircraft, motorcycles, and potentially other forms of transportation could become much more important.
The game needs to make traveling enjoyable rather than treating distance as downtime.
This is where
If something interesting can happen during a ten-minute drive, that drive becomes part of the gameplay.
If nothing happens, it becomes a commute.
Bigger Does Not Automatically Mean Better
There is an important warning hidden inside all of this excitement.
More territory is not automatically better.
Open-world games have repeatedly demonstrated that enormous maps can sometimes create the opposite of immersion. When the world is stretched too far, players may spend more time traveling than actually playing.
Rockstar therefore has to balance scale with density.
The reported hundreds of interiors could be one answer.
Dynamic events could be another.
More varied NPC behavior could be another.
The ultimate goal should be to make every region feel like it has a reason to exist.
The City and the Wilderness
Another advantage of GTA
The game can potentially transition between dense urban districts, suburban neighborhoods, coastal areas, rural roads, wetlands, industrial zones, and other environments without making the entire experience feel like one enormous city.
This variety can make exploration feel like a journey rather than simply moving across a larger grid.
It also gives Rockstar more room to tell different kinds of stories.
A Bigger World Creates More Story Possibilities
A criminal organization operating in downtown Vice City could feel completely different from a storyline involving a remote community.
A wealthy neighborhood can tell a different story from an industrial district.
A roadside business can provide a different atmosphere from a nightclub.
This geographical diversity can support a much broader range of characters and situations.
Rockstar has always used locations as part of its storytelling, and GTA 6 gives the studio considerably more space to do it.
The Real Innovation May Be Behind the Buildings
The most impressive part of GTA 6 may ultimately be something players cannot see immediately.
A massive map is visible.
Hundreds of interiors are visible.
But the systems connecting those locations are invisible.
NPC schedules, traffic behavior, police responses, economic systems, mission logic, environmental interactions, random events, and world simulation can determine whether the map feels alive.
That is where GTA 6 could potentially distinguish itself from previous Rockstar games.
GTA 6 Is More Than a Bigger GTA 5
It would be easy to describe GTA 6 as simply a larger version of GTA 5.
That would probably undersell
GTA 6 appears to represent an evolution of the studio’s entire open-world philosophy.
GTA 5 established an enormous modern sandbox.
Red Dead Redemption 2 demonstrated how deeply Rockstar could simulate a living environment.
GTA 6 appears to combine those lessons with a much larger, denser modern world.
That combination could be extraordinarily powerful.
Why Interiors Could Become a Major Feature
Accessible interiors also provide opportunities for environmental storytelling.
A building can contain evidence of a
An apartment can reveal relationships.
A store can become part of a side activity.
A hotel room can hide something unexpected.
A warehouse can become a mission location.
A seemingly ordinary building can become memorable simply because the player discovers something inside.
Hundreds of these spaces could make Vice City feel substantially less like a collection of streets and more like a functioning city.
The GTA 6 Experience Could Become More Personal
One of
Two players can experience the same game and walk away with completely different stories.
One player might spend hours completing missions.
Another might explore the coastline.
Another might steal unusual vehicles.
Another might spend most of their time interacting with random events.
A larger and denser world gives these different playstyles more room to develop.
The Long-Term Potential
If Rockstar succeeds, GTA 6 could remain interesting for years.
That is particularly important because the GTA formula has increasingly become a long-term platform rather than a game players simply finish and abandon.
A world with a huge number of locations, interiors, activities, systems, and dynamic encounters provides an enormous foundation for future content.
It also creates room for players to discover things long after launch.
The Pressure on Rockstar Is Enormous
There is another side to the story.
GTA 6 has been in development for years, and expectations have become almost impossibly high.
Players are not simply expecting another successful Grand Theft Auto.
They are expecting Rockstar to redefine open-world gaming again.
That means every system will be examined.
NPC behavior will be analyzed.
Physics will be compared with previous games.
The map will be measured.
Interiors will be documented.
Players will search for secrets immediately.
The scale itself creates enormous expectations.
The Biggest Question
The most important question is not whether GTA 6 is bigger than GTA 5.
It clearly appears to be.
The bigger question is whether Rockstar can make that additional space meaningful.
If the extra territory is packed with believable characters, unexpected encounters, detailed interiors, environmental storytelling, and meaningful activities, the larger map could be transformative.
If it primarily increases travel time, the scale could become a weakness.
Rockstar’s history suggests the studio understands this distinction.
Red Dead Redemption 2 was not celebrated simply because it was large.
It was celebrated because it could make players forget they were navigating a designed environment.
What Rockstar Is Really Promising
When Rob Nelson talks about creating a world where players can get distracted, become immersed, and experience moments of wonder, he is describing something more important than graphical fidelity.
He is describing presence.
The ultimate ambition is for Leonida to feel like a place rather than a map.
That is a much harder problem to solve.
And it is precisely why GTA
What Undercode Say:
Bigger Is Only Valuable When It Feels Alive
GTA
A large map becomes valuable when players continuously discover something worth seeing.
Rockstar’s real advantage is its experience with systemic open-world design.
Red Dead Redemption 2 proved that the studio understands how small interactions can create powerful memories.
GTA 6 could take that philosophy into a much more populated modern environment.
Density Could Matter More Than Square Miles
The reported hundreds of interiors may be more important than the map’s dimensions.
Every accessible building gives players another reason to investigate.
Every usable location can potentially become part of a mission, side activity, random event, or discovery.
That makes the city feel physically deeper.
Vice City Could Finally Feel Like a Real Metropolis
Previous versions of Vice City were iconic but comparatively compact.
GTA 6 has the opportunity to portray Vice City as an actual metropolitan region.
That means urban density can coexist with suburbs, outskirts, smaller communities, highways, and natural environments.
The result could feel closer to a living region than a traditional video-game city.
Rockstar’s Biggest Challenge Is Travel
The larger the map becomes, the more Rockstar has to justify transportation.
Fast travel can solve some problems, but excessive fast travel can also undermine immersion.
The ideal solution is making travel itself entertaining.
Random encounters, changing traffic, police activity, environmental events, and NPC behavior can transform movement into gameplay.
Random Events Could Become More Important
Rockstar’s open-world formula depends heavily on unexpected moments.
GTA 6 has an enormous opportunity to expand that system.
Imagine encountering different events depending on the time, weather, neighborhood, vehicle, reputation, or previous actions.
Even if players repeat the same route, the experience could remain unpredictable.
Interiors Could Become the New Exploration Meta
Players have traditionally explored GTA by moving horizontally across the map.
More interiors could add a vertical dimension.
Instead of simply asking, “Where can I go?”
Players can start asking:
What can I enter?
That subtle change could have a huge psychological impact on exploration.
The World Needs To React
A convincing open world requires consequences.
If players cause chaos in one location, the environment should respond.
If they become known to authorities, that reputation should matter.
If they repeatedly visit certain businesses or areas, those places could potentially feel more familiar.
The deeper the reaction system, the more believable Leonida becomes.
GTA 6 Could Benefit From Red Dead Redemption 2’s Slow-Burn Design
Red Dead Redemption 2 often rewarded patience.
GTA 6 does not need to copy its slower pace, but it can borrow its philosophy.
Not every interesting moment needs to be a mission marker.
Sometimes discovery is more powerful when the player finds it naturally.
More NPCs Should Mean More Personality
Population density is useful only if the people actually feel different.
A city filled with thousands of generic pedestrians is less convincing than a smaller population with distinct behaviors.
Rockstar has an opportunity to create more believable social environments.
Modern Vice City Gives Rockstar More Possibilities
A contemporary setting provides opportunities that Red Dead Redemption 2 simply could not.
Phones, social media, surveillance, modern transportation, businesses, digital communication, and connected infrastructure can all become gameplay systems.
The modern world is already complicated.
Rockstar can turn that complexity into mechanics.
The Map Could Encourage Different Playstyles
Some players will want to explore.
Others will focus on missions.
Others will experiment with vehicles.
Others will search for secrets.
A huge and dense map can accommodate all of them.
The best open worlds do not force everyone to play the same way.
GTA Online Could Eventually Become Even More Ambitious
If the single-player world contains this much infrastructure, the potential for GTA Online is enormous.
New businesses, properties, activities, missions, interiors, and events could be introduced into an already expansive environment.
That creates a long-term platform with considerable room for expansion.
Scale Could Also Increase Development Complexity
There is a downside to everything Rockstar is attempting.
More interiors mean more assets.
More NPC behavior means more systems.
More interactions mean more bugs.
More dynamic events mean more possibilities for unexpected problems.
A larger world increases the number of ways systems can collide.
QA Will Be a Massive Challenge
A game this large can contain combinations of events developers never anticipated.
A player might enter a building while an NPC is performing another activity.
A vehicle might interact with a mission.
A random event could trigger during another scripted sequence.
Testing every possibility is practically impossible.
Rockstar’s technology must therefore be robust enough to handle unpredictable situations gracefully.
The First Playthrough Could Be Extraordinary
If Rockstar gets the balance right, the first playthrough could feel unusually unpredictable.
Players may know the major story beats from marketing material.
But they may still have no idea what they will encounter between those story missions.
That uncertainty is valuable.
Exploration Could Become a Storytelling Tool
Rockstar can use locations to tell stories without dialogue.
An abandoned building, unusual room, hidden object, strange vehicle, or suspicious NPC can communicate information through environmental clues.
More accessible spaces provide more opportunities for this technique.
Bigger Maps Increase Discovery Longevity
When players cannot immediately memorize every location, the game maintains a sense of mystery.
That is especially useful for secrets and collectibles.
Players can spend months learning the geography of Leonida.
The Community Will Measure Everything
GTA fans are exceptionally interested in the technical side of Rockstar’s games.
Expect players to compare map dimensions, NPC density, loading behavior, draw distances, interiors, physics, traffic, and world simulation.
The
GTA 6 Could Influence Competitors
If Rockstar successfully combines enormous scale with extreme environmental density, other developers will inevitably study the formula.
The industry has already borrowed ideas from previous GTA games.
GTA 6 could establish another generation of open-world design expectations.
The Most Important Metric Is Not Map Size
A better metric would be:
How often does the player experience something unexpected?
If that number is high, the world feels alive.
If it is low, even the largest map can feel empty.
Rockstar Has Already Identified the Right Problem
Rob
That is a crucial insight.
Players remember the moments that happened when they were doing something else.
GTA
The best outcome would be a game where systems interact enough to create moments Rockstar did not specifically script for every player.
That is when an open world becomes unpredictable.
And unpredictability is one of the strongest forms of replayability.
Technology Finally Makes More Possible
Modern console hardware gives Rockstar more resources for simulation, rendering, streaming, and world complexity.
The challenge is using that power efficiently.
Raw hardware is not enough.
The software architecture must support the ambition.
Leonida Has To Feel Different At Different Times
A believable city should not behave exactly the same at 2 PM and 2 AM.
Nightlife, traffic, businesses, crime, pedestrians, and environmental activity can all change.
Time becomes another layer of exploration.
Weather Could Become More Than Visual Decoration
Weather can affect visibility, traffic, NPC behavior, and atmosphere.
A storm should ideally feel like an event rather than a filter placed over the screen.
Rockstar’s Greatest Asset Is Its Patience
The studio has spent years developing GTA 6.
That creates enormous expectations, but it also gives Rockstar time to refine systems that other developers might rush.
The final product will show whether that time translated into meaningful complexity.
The Game Cannot Be Perfect
No matter how ambitious GTA 6 becomes, some systems will disappoint certain players.
Some buildings will remain inaccessible.
Some NPCs will behave strangely.
Some areas will feel less detailed than others.
That is normal for a project of this scale.
What Matters Is the Overall Illusion
A living world does not need to simulate everything.
It needs to simulate enough that players believe it does.
That illusion is one of
GTA 6 Could Redefine Expectations Again
If the game succeeds, players may begin expecting accessible interiors, reactive NPCs, dynamic events, and enormous geographical variety from future open-world titles.
That would be a significant industry impact.
The Map Is the Foundation
The enormous geography gives Rockstar space.
The interiors give it depth.
The NPC systems give it life.
The missions give it direction.
The random events give it unpredictability.
Together, those elements could create something much greater than the map itself.
The Real Test Begins After the Hype
Trailers can demonstrate visuals.
Developers can describe scale.
Marketing can showcase interiors.
But only players will determine whether Leonida genuinely feels alive.
That judgment will take thousands of hours across millions of players.
GTA 6 Has the Ingredients
At least according to
A huge world.
A dense population.
Hundreds of interiors.
Lessons from Red Dead Redemption 2.
A modern setting.
And a development philosophy centered around immersion.
Rockstar Is Chasing a Feeling
Ultimately, Rockstar does not appear to be chasing the largest map simply for bragging rights.
The studio wants players to experience those moments where they stop following the intended path because something unexpected catches their attention.
That is the feeling that makes an open world memorable.
The Biggest GTA Could Also Become the Most Immersive
If Rockstar succeeds, GTA 6 will not simply be remembered as the largest Grand Theft Auto.
It could become the game that makes its map feel less like a map and more like a place.
And that distinction could define the entire experience.
✅ GTA 6 Is Reportedly Much Larger Than GTA 5
The article’s central claim is consistent with Rockstar-provided information cited by The New York Times and TGG, which places GTA 6’s playable world at roughly twice the size of GTA 5’s. The exact measurement should still be treated as a developer-reported comparison rather than an independently verified final map measurement.
✅ Red Dead Redemption 2 Is Reportedly Smaller
The claim that GTA
✅ Hundreds of Interiors Are Expected
The article accurately highlights reports that GTA 6 will contain hundreds of accessible interiors. However, “accessible” does not necessarily mean every interior will have the same degree of interactivity, detail, or freedom.
❌ A Bigger Map Does Not Automatically Mean More Content
This is an interpretation rather than a fact claim, but it is an important correction to the hype surrounding GTA 6. Map size alone cannot establish how much meaningful gameplay exists within that space.
✅ Rockstar Is Building On Lessons From Red Dead Redemption 2
Rob Nelson’s comments explicitly connect GTA 6’s development philosophy with the lessons Rockstar learned while creating Red Dead Redemption 2. The emphasis is on creating a deeper, denser, more complex world where players can become distracted by unexpected events.
Prediction
(+1) GTA 6 Will Set a New Standard for Open-World Density
If Rockstar successfully combines its enormous map with hundreds of interiors, dynamic encounters, sophisticated NPC behavior, and environmental storytelling, GTA 6 could become a benchmark for open-world design.
(+1) Exploration Will Be One of GTA 6’s Biggest Strengths
The combination of Vice City, surrounding suburbs, rural areas, and accessible interiors should give players considerably more freedom to explore beyond traditional mission objectives.
(+1) Red Dead Redemption 2’s Influence Will Be Obvious
Expect GTA 6 to borrow the same philosophy of creating spontaneous moments, but translate it into a faster, louder, and more chaotic modern setting.
(+1) GTA Online Could Benefit Enormously
A much larger and more detailed world could provide Rockstar with a huge foundation for future online content, particularly if interiors and locations can be repurposed for businesses, missions, properties, and events.
(-1) Travel Could Become a Problem
If Rockstar increases the map size without maintaining enough meaningful activity between locations, players could eventually find long-distance travel repetitive.
(-1) Complexity Could Produce More Bugs
A world containing hundreds of interiors and interconnected systems will inevitably create unusual interactions. GTA 6 may launch with impressive simulation but still contain strange bugs and unexpected AI behavior.
(+1) GTA 6 Could Become a Long-Term Exploration Game
The combination of scale, density, secrets, interiors, and dynamic encounters could make the game feel different even after players finish the main storyline.
Deep Analysis
Why GTA 6’s Architecture Matters
The reported scale of GTA 6 raises an important technical question: how does Rockstar stream such a large world without constantly interrupting the player?
Modern open-world games rely heavily on streaming systems that load and unload world assets according to the player’s position.
A simplified version of that logic might look like this:
pseudo
player_position = getPlayerPosition()
nearby_cells = getWorldCells(player_position, streaming_radius)
for cell in nearby_cells: if not cell.loaded: streamIn(cell)
for cell in loaded_cells: if cell not in nearby_cells: streamOut(cell)
Dynamic NPC Simulation
NPCs also need to be managed efficiently.
A city containing enormous numbers of characters cannot necessarily simulate every pedestrian at maximum detail simultaneously.
A simplified AI system could prioritize nearby characters:
pseudo
for npc in world: distance = getDistance(player, npc)
if distance < 50:
npc.setSimulationLevel("high")
elif distance < 200:
npc.setSimulationLevel("medium")
else:
npc.setSimulationLevel("low")
This kind of system allows developers to concentrate processing power where the player is actually looking.
Interior Streaming
Hundreds of interiors create another technical challenge.
Rockstar needs buildings to appear seamlessly accessible while preventing memory usage from becoming excessive.
A simplified approach might be:
Conceptual example only if player_near(building): preload(building_exterior) preload(building_interior_assets)
if player_enters(building): activate(interior_world)
The actual Rockstar engine is far more sophisticated than this example, but the underlying principle demonstrates the challenge.
Testing Emergent Systems
The more systems interact, the more difficult testing becomes.
Developers can use automated testing to repeatedly simulate scenarios:
for scenario in scenarios: launch_world(scenario) simulate_players(scenario) collect_errors() collect_ai_failures() collect_streaming_errors() done
A project like GTA 6 likely requires enormous amounts of automated and human testing because players will inevitably discover combinations of events developers never anticipated.
Why Density Is Technically Expensive
Every pedestrian can potentially have:
A location
An animation state
An AI state
A destination
A relationship state
Vehicle interactions
Police reactions
Environmental reactions
Audio
Collision behavior
Multiply that across a huge city and the computational requirements become enormous.
Rockstar therefore has to decide what receives detailed simulation and what can be simplified.
The Importance of LOD Systems
Large worlds also depend on Level of Detail systems.
A distant building does not need the same geometric complexity as a building directly in front of the player.
A simplified conceptual command might look like:
if distance < 100: render_model="high" elif distance < 500: render_model="medium" else: render_model="low"
This allows enormous environments to remain visually convincing without rendering every object at maximum detail.
Why GTA 6 Could Be Technically Impressive
The most interesting achievement may therefore not be the map itself.
It may be the ability to make that map feel continuously populated while the game dynamically streams environments, characters, interiors, traffic, weather, missions, and random events around the player.
That is considerably harder than simply creating a huge static world.
The Final Technical Question
The ultimate test will be whether all these systems work together without destroying performance or immersion.
If Rockstar manages to make Leonida feel alive while maintaining stable performance and seamless streaming, the technical achievement could be almost as significant as the game’s size.
That is why GTA 6’s scale should be viewed not merely as a marketing statistic, but as a massive engineering challenge.
The Bigger Picture
GTA 6 appears to represent Rockstar’s attempt to take everything it learned from GTA 5, Red Dead Redemption 2, and years of open-world development and push those lessons into a single modern sandbox.
The map is enormous.
The interiors could be dramatically more numerous.
The population is expected to be denser.
The world is designed to distract players.
And Rockstar is explicitly pursuing the feeling that something unexpected could happen at any moment.
If the studio delivers on that vision, the most important thing about GTA 6 may not be that Leonida is twice as large as GTA 5.
It may be that players can spend hundreds of hours inside it and still feel like they have only scratched the surface.
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