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A Multiverse With Almost No Limits
Magic: The Gathering has reached a fascinating point in its history. What was once a card game built almost entirely around its own fantasy worlds has become a meeting place for some of the biggest fictional universes in entertainment. Through Universes Beyond, Wizards of the Coast has increasingly demonstrated that Magic can absorb characters, stories, creatures, weapons, locations, and entire mythologies from outside franchises without losing the identity of the game itself.
That evolution naturally raises an exciting question: what comes next?
There are countless fantasy and supernatural properties that could potentially translate into Magic cards. Some would feel almost inevitable, while others might initially sound strange. Yet that is part of what makes the Universes Beyond concept so interesting. The boundaries are no longer as rigid as they once were.
Following an earlier wishlist of seven possible crossovers, this expanded list explores six additional worlds that could make surprisingly strong additions to Magic’s ever-growing multiverse: The Elder Scrolls, Supernatural, The Chronicles of Narnia, Buffy the Vampire Slayer, Brandon Sanderson’s Cosmere, and The Wheel of Time.
Why Fantasy Could Become the Next Big Direction
Recent Universes Beyond collaborations have covered an enormous range of genres, from fantasy and science fiction to horror, television, movies, and video games. That variety has helped Magic reach audiences far beyond its traditional player base.
However, there is a particularly interesting opportunity in fantasy.
If future collaborations move closer to traditional fantasy, Wizards of the Coast could choose properties that already share many of Magic’s fundamental ingredients: legendary heroes, magical artifacts, ancient civilizations, monsters, rival factions, powerful spells, gods, demons, and massive battles.
That makes several established fantasy franchises particularly compelling.
The Elder Scrolls Could Be a Natural Fit
7
A World Built for Magic
The first and perhaps most obvious candidate is The Elder Scrolls.
Bethesda’s enormous fantasy universe already contains almost everything a Magic expansion could want. From the frozen mountains of Skyrim to the ancient ruins scattered throughout Tamriel, the setting is packed with legendary characters, magical objects, political factions, monsters, gods, and supernatural forces.
It would not require Wizards to stretch
Bethesda Already Has a Connection
The possibility becomes even more interesting because Bethesda has already worked with Magic through the Universes Beyond: Fallout collaboration.
That existing relationship demonstrates that there is already precedent for bringing a Bethesda property into Magic. Moving from Fallout into The Elder Scrolls would therefore feel less like an entirely new partnership and more like an expansion of an existing relationship.
Skyrim Alone Offers Endless Cards
Even a set focused heavily on The Elder Scrolls V: Skyrim could provide an enormous amount of material.
The Dragonborn, Alduin, Paarthurnax, the Daedric Princes, the Greybeards, the Companions, the Dark Brotherhood, the Thieves Guild, the College of Winterhold, and countless other characters could become legendary creatures, planeswalkers, enchantments, artifacts, or other card types.
The Elder Scrolls VI Adds Another Opportunity
The long-awaited The Elder Scrolls VI creates another potential marketing opportunity.
If Bethesda eventually launches the next major entry in the franchise, a Magic collaboration could potentially benefit from the renewed attention surrounding the series.
Whether that happens in 2027 or much later is impossible to know, but the thematic compatibility is difficult to ignore.
Supernatural Could Turn Magic Into a Paranormal Nightmare
5
A Surprisingly Strong Match
At first glance, Supernatural might sound like an unusual Universes Beyond candidate.
The series takes place largely in modern America, complete with highways, motels, small towns, police stations, diners, and abandoned buildings. That is considerably different from Magic’s traditional fantasy environments.
But underneath that modern setting is an enormous supernatural mythology.
Magic Already Understands the Supernatural
Angels, demons, vampires, witches, ghosts, monsters, curses, magical weapons, rituals, and ancient powers are all familiar concepts within Magic.
That means the challenge would not necessarily be translating the mythology into card mechanics. Instead, the challenge would be finding a way to capture the show’s distinctive personality.
Sam and Dean Would Be the Centerpiece
Sam and Dean Winchester would almost certainly form the emotional core of the set.
Their relationship, hunting lifestyle, supernatural investigations, and constant battle against increasingly powerful enemies could translate beautifully into legendary creature mechanics.
The Impala could also become one of the most recognizable artifacts in a potential set.
A Distinctive Visual Identity
A Supernatural set could also look radically different from traditional Magic.
Imagine cards featuring dark forests, roadside motels, abandoned churches, old books, mysterious symbols, weapons, and atmospheric American landscapes.
That visual contrast could actually become one of the expansion’s greatest strengths.
Nostalgia Could Drive Interest
Supernatural also has something particularly valuable for a crossover: nostalgia.
The show ran for 15 seasons and developed a dedicated audience over many years. A Universes Beyond set could therefore appeal to longtime viewers while introducing the property to Magic players who never watched the series.
Still, there is an obvious problem.
Buffy the Vampire Slayer Faces the Same Question
6
Another Modern Supernatural Universe
Buffy the Vampire Slayer presents another surprisingly compatible crossover.
Like Supernatural, Buffy takes a modern setting and fills it with supernatural mythology. Vampires, demons, witches, werewolves, ghosts, magical artifacts, and ancient forces provide plenty of potential card material.
Sunnydale Could Become a Magic Location
Sunnydale itself could be represented through legendary lands or other location-focused cards.
The Hellmouth offers perhaps the most obvious centerpiece. It provides a natural explanation for why supernatural creatures continuously appear and could translate into an interesting mechanical theme.
A Deep Character Pool
Buffy, Willow, Xander, Giles, Angel, Spike, and other major characters could form the foundation of the set.
Different characters could also represent different mechanical identities, allowing Wizards to capture the group’s contrasting abilities and personalities.
But There Is a Major Overlap Problem
The biggest issue is that Buffy and Supernatural occupy similar territory.
Both would bring modern supernatural horror into Magic, and Wizards probably would not need both properties at the same time.
If one eventually appears, the other could become less commercially attractive because of the thematic overlap.
The Chronicles of Narnia Could Be Almost Perfect
4
A Classic Fantasy World
If Wizards of the Coast truly wants to move further toward fantasy-oriented collaborations, The Chronicles of Narnia could be one of the strongest possibilities.
Unlike Supernatural and Buffy, Narnia does not require Magic players to adjust to a modern setting.
Talking animals, kings, witches, mythical creatures, magical objects, battles, prophecies, and ancient evil are already perfectly comfortable territory for Magic.
Seven Books Mean Plenty of Material
The original seven-book series provides a remarkably deep pool of characters and stories.
Aslan, the Pevensie siblings, the White Witch, Mr. Tumnus, Prince Caspian, Reepicheep, and numerous creatures could all be represented.
That gives Wizards enough material for much more than a handful of recognizable cards.
The Movies Add Another Layer
The 2000s film adaptations also created a separate wave of nostalgia.
For players who grew up watching those movies, a Narnia set could have a strong emotional connection beyond the books themselves.
The Timing Could Be Interesting
A new Narnia adaptation from Greta Gerwig has also been associated with the franchise’s next major screen chapter.
That creates the possibility of a crossover benefiting from renewed interest in the property.
Narnia Could Bridge Generations
Perhaps the most important advantage is accessibility.
Someone who has never played Magic might recognize Narnia immediately. Meanwhile, experienced players would have little difficulty understanding why its characters and creatures belong in a fantasy card game.
That combination makes Narnia particularly attractive from both a creative and commercial perspective.
Brandon
8
A Universe Designed Around Magic
Brandon
The relationship between Sanderson and Magic has already gone beyond simple fandom. Sanderson has publicly discussed Magic, has been involved with official Wizards-related writing, and has previously indicated that conversations about a possible collaboration took place.
That history makes this more interesting than a random crossover fantasy.
Mistborn Could Be an Entire Set
Mistborn alone provides enough material for a substantial Magic expansion.
Allomancy, Feruchemy, Hemalurgy, metals, magical abilities, powerful rulers, rebellions, and complex factions could produce mechanics that feel genuinely different while remaining recognizable to Magic players.
Stormlight Archive Offers Another Direction
Then there is The Stormlight Archive.
Radiants, Shardblades, Shardplate, spren, Surgebinding, the Knights Radiant, and the enormous conflicts of Roshar could support a major set or even multiple products.
Commander Could Be the Perfect Starting Point
A Cosmere collaboration does not necessarily need to begin with a giant Standard-legal expansion.
Commander decks could be an excellent entry point.
A Mistborn deck and a Stormlight Archive deck could establish the partnership while allowing Wizards and Sanderson to test how players respond.
The Creative Compatibility Is Strong
The biggest advantage is that Sanderson understands both fantasy worldbuilding and Magic itself.
That could make collaboration significantly easier than working with a property whose creators have little familiarity with the game.
The Wheel of Time Could Bring Epic Fantasy to Magic
6
Another Natural Fantasy Candidate
Robert
The series contains powerful magic, ancient civilizations, legendary weapons, monsters, political factions, enormous armies, prophecies, and conflicts spanning generations.
That is essentially a checklist of things Magic already does well.
Rand Would Be an Obvious Centerpiece
Rand al’Thor could become one of the set’s most important legendary characters.
Other major figures such as Egwene
The One Power Offers Mechanical Potential
The One Power could also provide an interesting foundation for custom mechanics.
Different characters could interact with saidin, saidar, channeling, weaves, or powerful artifacts in different ways.
That gives Wizards opportunities to create mechanics that feel uniquely Wheel of Time rather than simply reskinning existing Magic abilities.
The Sanderson Connection Returns
There is another interesting connection here.
Brandon Sanderson famously helped complete The Wheel of Time after Robert Jordan’s death.
That creates an unexpected link between two properties already discussed in this wishlist.
The Television Series Expanded the Audience
The recent television adaptation also introduced The Wheel of Time to a new generation of viewers.
Even if the
What Undercode Say:
Universes Beyond Has Changed the Meaning of a Magic Set
Magic’s crossover strategy is no longer a side experiment. It has become a major part of the game’s broader identity.
That means properties once considered impossible can now be discussed seriously.
Fantasy Is the Safest Expansion Direction
Among all possible crossover categories, traditional fantasy may be the easiest for Magic to absorb.
The game already speaks the language of swords, magic, monsters, heroes, villains, gods, and mythical creatures.
The Elder Scrolls Looks Particularly Strong
From a pure thematic perspective, The Elder Scrolls is difficult to dismiss.
Tamriel contains almost every ingredient needed for a Magic expansion.
Bethesda’s Existing Relationship Matters
The previous Fallout collaboration means Bethesda is not an entirely unknown partner.
That could theoretically lower the conceptual barrier to another Bethesda crossover.
Skyrim Has Extraordinary Recognition
A potential Elder Scrolls set would not need to depend entirely on obscure lore.
Skyrim alone contains globally recognizable imagery and characters.
Narnia Could Be the Most Accessible
Narnia may have the strongest potential to reach people who have never touched Magic.
Its fantasy vocabulary is immediately understandable.
The Franchise Spans Multiple Generations
Older readers may know the books.
Younger audiences may recognize the movies.
New audiences could discover the property through upcoming adaptations.
That is an unusually powerful combination.
Cosmere Could Become a Dedicated Magic Community Event
A Sanderson collaboration would probably generate significant attention among fantasy readers.
Sanderson also has an unusually engaged fan community.
The
The fact that Sanderson understands Magic could make the collaboration creatively richer.
He would not simply be licensing characters.
He could potentially understand why particular mechanics or themes work for Magic players.
Mistborn Has Exceptional Mechanical Potential
The metallic magic system could translate into artifact-heavy mechanics.
That creates opportunities for distinctive gameplay rather than merely cosmetic crossover cards.
Stormlight Could Support Commander
Commander could provide a natural way to introduce Stormlight’s enormous cast.
It could also allow Wizards to explore complicated characters without forcing everything into a single set.
The Wheel of Time Has Similar Strengths
Jordan’s world is huge, detailed, and full of magical factions.
That gives designers tremendous room to build a coherent expansion.
Modern Television Can Revive Older Fantasy
The success of television adaptations has repeatedly demonstrated that older fantasy properties can find new audiences.
Magic can potentially benefit from that same revival effect.
Supernatural Would Be the Wild Card
Supernatural is less obvious than the traditional fantasy choices.
Yet its supernatural mythology makes it surprisingly compatible.
Its Modern Setting Could Be Its Greatest Strength
Magic has explored radically different aesthetics through Universes Beyond.
A gritty modern supernatural set could therefore stand out rather than feel out of place.
The Impala Would Be an Instant Collector Favorite
Some crossover objects become recognizable symbols.
The Winchester Impala would almost certainly be one of those.
Buffy Has Similar Potential
Buffy’s mythology is dense enough to produce interesting cards.
The challenge would be avoiding redundancy with other supernatural properties.
Wizards Must Avoid Oversaturation
There is a legitimate danger in having too many crossovers.
If every major release becomes another licensed universe, some players may feel that Magic’s original worlds are losing space.
Original Magic Still Matters
Universes Beyond works best when it complements Magic rather than completely replacing its identity.
The balance between original storytelling and licensed properties will remain important.
Nostalgia Is Powerful but Temporary
A familiar franchise can generate immediate attention.
But a successful Magic set still needs compelling gameplay after the initial excitement disappears.
Mechanics Will Determine Long-Term Success
A recognizable character may sell a collector booster.
Good gameplay keeps people playing.
That distinction is crucial.
Not Every Popular Franchise Belongs in Magic
Popularity alone should not determine crossover decisions.
The fictional
Fantasy Gives Designers More Flexibility
Fantasy worlds often contain characters, locations, factions, artifacts, creatures, and magic systems.
That makes them easier to convert into a full trading-card environment.
Narnia Could Require Careful Handling
Narnia has religious and philosophical themes that are important to its identity.
Any adaptation into a card game would need to respect the source material while remaining mechanically coherent.
Sanderson’s Worlds Could Be More Mechanically Complex
Cosmere magic systems are detailed.
That is exciting for experienced players, but designers would need to avoid making cards unnecessarily complicated.
The Elder Scrolls Has a Similar Challenge
Tamriel is enormous.
Choosing what to include could be harder than designing the cards themselves.
Crossovers Need a Clear Identity
The strongest Universes Beyond sets should feel like complete worlds.
They should not resemble random collections of famous characters.
This Is Where Narnia Has an Advantage
Narnia has a strong central mythology.
Its characters, creatures, and locations naturally belong together.
The Wheel of Time Also Has Strong Internal Cohesion
The One Power, Aes Sedai, Dragon Reborn, Shadowspawn, and major nations create a unified ecosystem.
That could translate well into set design.
The Future Could Mix Full Sets and Commander Products
Not every franchise needs a massive expansion.
Some properties might work better as Commander decks, Secret Lair-style products, or smaller releases.
Cosmere Could Benefit From This Approach
A Commander-first strategy could test player demand.
If the response is overwhelming, Wizards could potentially expand further.
Supernatural Might Work Better as a Smaller Product
The franchise has enormous character recognition.
But its modern setting may be more difficult to stretch across a traditional fantasy-focused set.
Buffy Faces the Same Limitation
A carefully designed product could work.
A huge expansion might risk repeating similar vampire and demon themes too frequently.
2027 Could Be an Interesting Year
If Wizards is indeed planning multiple Universes Beyond releases in 2027, the year could become an important test of how heavily the company wants to lean into crossovers.
More Fantasy Would Make Strategic Sense
If players have expressed a desire for more fantasy-oriented collaborations, these six properties represent several different ways to answer that demand.
The Most Likely Is Not Necessarily the Best
Licensing agreements, budgets, schedules, corporate relationships, and release calendars can matter more than creative compatibility.
A perfect idea can remain impossible if the rights cannot be secured.
The Best Crossover Creates New Players
That may ultimately be the biggest reason Wizards continues pursuing Universes Beyond.
A recognizable franchise can introduce someone to Magic who would never otherwise try it.
Existing Players Need Something Too
At the same time, longtime players need compelling mechanics and strategic depth.
A crossover cannot survive purely on nostalgia.
The Six Properties Serve Different Audiences
The Elder Scrolls targets gamers.
Narnia targets fantasy readers and movie audiences.
Cosmere targets modern fantasy enthusiasts.
The Wheel of Time bridges books and television.
Supernatural and Buffy target television nostalgia.
That Diversity Is Valuable
It demonstrates just how broad
The Multiverse Really Is Expanding
Universes Beyond has effectively transformed Magic into a platform where different fictional worlds can coexist.
That makes future speculation increasingly difficult, but also much more exciting.
Undercode’s Shortlist
If we were ranking these six purely by potential fit, The Elder Scrolls and The Chronicles of Narnia would sit near the top.
Cosmere and The Wheel of Time would be close behind because of their deep fantasy systems.
Supernatural and Buffy would be the more experimental choices.
The Bottom Line
The future of Universes Beyond could become increasingly fantasy-driven.
If Wizards chooses properties that provide both recognizable characters and strong gameplay mechanics, the next wave of crossovers could be among Magic’s most memorable.
Deep Analysis
Translating Fiction Into Game Mechanics
A Universes Beyond set succeeds when the source material can become gameplay rather than simply artwork.
For example, a magic system can become a resource engine, a faction can become a tribal strategy, and a legendary weapon can become an artifact.
Designing Around Keywords
A development team could begin by mapping source concepts to existing Magic mechanics.
A simplified design workflow might look like:
Source Material
↓
Characters / Factions / Locations
↓
Mechanical Themes
↓
Existing MTG Keywords
↓
New Mechanics Where Necessary
↓
Playtesting
↓
Balance
Using Data to Analyze a Crossover
For a hypothetical research project, designers or analysts could maintain a simple dataset of characters and their proposed mechanics.
Run
characters = {
"Elder Scrolls": ["Dragonborn", "Alduin", "Paarthurnax"],
"Narnia": ["Aslan", "White Witch", "Caspian"],
"Cosmere": ["Kelsier", "Vin", "Kaladin"],
"Wheel of Time": ["Rand", "Moiraine", "Mat"]
}
for universe, roster in characters.items(): print(universe, len(roster))
Checking a Card Database
For an internal card-design workflow, a database query could identify existing creature types and mechanics that overlap with a proposed crossover.
SELECT name, type_line, oracle_text
FROM cards
WHERE oracle_text LIKE %Vampire%
OR type_line LIKE '%Vampire%';
Searching for Existing Mechanics
A broader query could help identify mechanics that already represent concepts such as demons, angels, artifacts, or legendary characters.
SELECT name, oracle_text
FROM cards
WHERE oracle_text ILIKE %demon%
OR oracle_text ILIKE %angel%
OR oracle_text ILIKE '%artifact%';
Why This Matters
The goal would not be to force every fictional concept into a brand-new mechanic.
Using familiar Magic systems where possible makes a crossover easier for existing players to understand.
Avoiding Mechanical Bloat
Designers should also monitor complexity.
A property such as the Cosmere has multiple interconnected magic systems, but putting every rule into one set could make the resulting cards difficult to read and play.
A Better Design Philosophy
The strongest approach would be:
Lore → Theme → Simple Mechanical Expression
rather than:
Lore → Every Detail → Complicated Mechanics
The Elder Scrolls Example
An Elder Scrolls expansion could potentially use artifacts, legendary creatures, Auras, graveyard mechanics, and creature types to represent its world without inventing dozens of unnecessary systems.
Narnia Example
Narnia could emphasize legendary creatures, talking animals, heroic creatures, enchantments, and battles between opposing factions.
Cosmere Example
Cosmere could use a smaller number of carefully designed mechanics representing different magical disciplines.
Wheel of Time Example
Wheel of Time could build around legendary characters, channeling, factions, artifacts, and the conflict between Light and Shadow.
Supernatural Example
Supernatural could lean heavily into investigation, graveyard interaction, creature hunting, artifacts, and supernatural enemies.
Buffy Example
Buffy could emphasize vampires, demons, witches, heroes, sacrifice, and teamwork.
The Technical Challenge
The difficult part is not simply creating cards.
It is ensuring that the cards remain fun after hundreds of games.
Balance Must Come First
A famous character cannot be allowed to dominate competitive formats merely because the source material describes them as incredibly powerful.
Magic has to translate fictional power into balanced gameplay.
Collector Appeal Is Different
Collector cards can focus more heavily on artwork, flavor, alternate treatments, and iconic moments.
This allows Wizards to satisfy lore-focused fans without compromising the core gameplay.
✅ Universes Beyond Has Expanded Magic’s Crossover Strategy
The original article correctly identifies Universes Beyond as an increasingly important part of Magic’s product ecosystem. The concept has moved well beyond a small experiment into a major avenue for licensed collaborations.
✅ The Elder Scrolls Is a Strong Thematic Match
The claim is primarily speculative, but the reasoning is sound. Tamriel contains extensive fantasy lore, magical systems, creatures, artifacts, factions, and legendary characters that could theoretically translate well into Magic.
✅ Brandon Sanderson Has a Strong Connection to Magic
Sanderson is a known Magic player and has had previous professional connections with Wizards. His Cosmere therefore has a more direct conceptual connection to Magic than many completely unrelated franchises.
❌ These Crossovers Are Not Confirmed
The six properties discussed here should not be treated as announced Universes Beyond releases. They are wishlist candidates and predictions rather than confirmed products.
⚠️ Release Timing Remains Speculative
References to 2027 should be interpreted carefully. A property being thematically suitable does not mean Wizards has secured licensing rights or scheduled a release.
Prediction
(+1) Fantasy Will Remain a Major Universes Beyond Direction
If Wizards continues responding to player demand for fantasy-oriented collaborations, expect more fantasy properties to become candidates for future Universes Beyond products.
(+1) The Elder Scrolls Has Serious Long-Term Potential
Among these six choices, The Elder Scrolls stands out as one of the most natural gaming crossovers. Bethesda’s existing relationship with Magic makes the idea particularly interesting.
(+1) Cosmere Could Eventually Become a Major Collaboration
A Sanderson partnership could be significantly larger than a typical crossover because the Cosmere contains multiple interconnected worlds and magic systems.
(+1) Narnia Could Reach Beyond the Existing MTG Audience
The combination of books, films, recognizable characters, and classic fantasy could make Narnia particularly effective at attracting new players.
(-1) Supernatural and Buffy May Compete for the Same Space
Both properties occupy modern supernatural territory. If Wizards chooses one, there may be less incentive to introduce the other at the same time.
(-1) Licensing Could Stop the Most Exciting Ideas
Creative compatibility is only one part of the equation. Rights ownership, negotiations, scheduling, production costs, and corporate priorities could prevent even an ideal crossover from becoming reality.
(+1) The Biggest Winners Will Be Worlds With Strong Mechanics
Nostalgia can generate attention, but the properties most likely to succeed over the long term will be those that give Magic designers enough material to build genuinely interesting gameplay around.
The Final Outlook
The most exciting part of the Universes Beyond era is that the question is no longer whether Magic can cross into another fictional universe.
The question is which universe is next.
The Elder Scrolls, Narnia, Cosmere, and The Wheel of Time all have the fantasy foundations to feel at home in Magic, while Supernatural and Buffy could push the game into stranger and more modern territory.
If Wizards continues expanding the multiverse without sacrificing strong gameplay and Magic’s own identity, the possibilities are enormous. And if even one of these six worlds eventually appears on a Magic card, fans may look back at today’s wishlists and wonder why the idea ever seemed so unlikely.
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